MoJo
Online 69.41.181.103:25726 checked 1h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:32 UTC26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on MoJo?
The average peak across its recent wipes is 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on MoJo?
MoJo has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 26 days 8 hours ago.
Player counts
How busy is MoJo?
Of 16 slots on MoJo, 0 are in use right now. Averaged over the past week: 0 players.
How does MoJo rank against other Rust servers?
Ranked #15,426 on seven-day player hours, MoJo is in the top 69% of all ranked servers.
Map and rules
Which map does MoJo run?
MoJo runs a procedural map of size 3,000 with seed 8326175, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on MoJo?
The name MoJo does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does MoJo run?
Rust network protocol 2635 and build 168909 on Linux is what MoJo runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is MoJo online, and how reliable is it?
The server is up at the moment: MoJo is online. The uptime it reports puts the last restart at about 6 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.
Where is MoJo located?
No region is published by MoJo. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 69.41.181.103:25726.
Does MoJo run smoothly?
Average server fps over the last 48 hours was 229; it never dropped below 196. Buildings, deployables and the rest of the world came to as much as 45,978 entities. The highest memory use was 1,906 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include MoJo?
The Rust Heatmap lists that MoJo fits are: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MoJo mean?
gmrust (Game mode): Survival in the standard Rust form; mp16 (Max players): This server has 16 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags MoJo publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join MoJo?
Enter client.connect 69.41.181.103:25726 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.