Rust HeatmapInfrared · players
IR live Players31,880 Servers11,622 Warm2,774 Fresh wipes · 3h73 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–40° · slots

AfterShock Staging Server

Online 69.30.244.181:28015 checked 13m ago

vanillamoddedcarbon
Sp1 · players now 0/ 40
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 06:00flare: a wipe in that hourThu 04:00
0
7-day average
peak –
#15,351
rank
top 69%
33d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 13m ago

Li2Players

AveragePeak
0123406:0015:0000:0009:0019:0004:00

Hourly average and peak, UTC.

Li3Server performance

025507510006:0015:0000:0009:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 31 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 25 Sep, 20:33 UTC33d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 152 on average
41 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
59 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
19 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
3 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
5 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on AfterShock Staging Server?

At their busiest, its recent wipes averaged 1 players. 31 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on AfterShock Staging Server?

AfterShock Staging Server has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 33 days 9 hours ago the server made the world it is on now.

Player counts

How busy is AfterShock Staging Server?

AfterShock Staging Server currently has 0 of its 40 slots filled. Averaged over the past week: 0 players.

How does AfterShock Staging Server rank against other Rust servers?

The top 69% of ranked servers includes AfterShock Staging Server, at #15,351 for player hours over the last seven days.

Settings and rules

Which map does AfterShock Staging Server run?

The map on AfterShock Staging Server is procedural, size 6,000 with seed 2147483647, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.

What are the rules and settings on AfterShock Staging Server?

A gather rate is not given in the name AfterShock Staging Server. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. VAC is on, which is Valve's anti-cheat.

About the server

Which version of Rust does AfterShock Staging Server run?

Rust network protocol 2635 and build 167904 on Linux is what AfterShock Staging Server runs. To join, your game must match the protocol; Steam handles the update.

Is AfterShock Staging Server online, and how reliable is it?

Online now: AfterShock Staging Server. About 14 days 23 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is AfterShock Staging Server located?

A region is not published for AfterShock Staging Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 69.30.244.181:28015.

Does AfterShock Staging Server run smoothly?

The last 48 hours brought an average of 52 server fps and a floor of 29. The world held as many as 202,000 entities, buildings and deployables included. The highest memory use was 8,267 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include AfterShock Staging Server?

Modded Rust servers, by live population are the Rust Heatmap lists that AfterShock Staging Server fits. These are the filters that return it on the list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more.

What do the server tags on AfterShock Staging Server mean?

These are the tags AfterShock Staging Server publishes for the game's server browser to read: gmvanilla (Game mode): The vanilla survival game; mp40 (Max players): Slot count: 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167904 (Build): Build 167904; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Plugins run through Carbon. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join AfterShock Staging Server?

Press F1 in Rust to open the console, then enter client.connect 69.30.244.181:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. https://aftershockrust.com is where its website is.

KeyServer tags

what each one means

Published as mp40,ptrak,$r?,v2635,^z,^y,^v,gmvanilla,cs167904,ts8

Game

gmvanilla
Game mode The vanilla survival game.
mp40
Max players Slot count: 40.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs167904
Build Build 167904.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Unchanged rates, kits and rules: the game in Facepunch's own form.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Plugins run through Carbon.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.