MICRO_SKIN_PREVIEW
Online 69.142.98.34:28215 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 2 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:30 UTC FW27d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on MICRO_SKIN_PREVIEW?
The average peak across its recent wipes is 2 players. 2 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on MICRO_SKIN_PREVIEW?
A single monthly wipe, the force wipe, is all MICRO_SKIN_PREVIEW runs. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 27 days 9 hours ago.
Population
How busy is MICRO_SKIN_PREVIEW?
The current population of MICRO_SKIN_PREVIEW is 0, against 10 slots. Averaged over the past week: 0 players, peaking at 1. Look at 21:00 UTC for the last 48 hours: that hour averaged 1 players.
How does MICRO_SKIN_PREVIEW rank against other Rust servers?
Player hours over seven days put MICRO_SKIN_PREVIEW at #7,233, in the top 32% of ranked servers.
Rules and settings
Which map does MICRO_SKIN_PREVIEW run?
A procedural map, generated by the game, runs on MICRO_SKIN_PREVIEW.
What are the rules and settings on MICRO_SKIN_PREVIEW?
No gather rate appears in the name MICRO_SKIN_PREVIEW. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does MICRO_SKIN_PREVIEW run?
Rust network protocol 2635 and build 168909 on Windows is what MICRO_SKIN_PREVIEW runs. Steam updates your game for you, and the protocol has to match for you to join.
Is MICRO_SKIN_PREVIEW online, and how reliable is it?
The server is up at the moment: MICRO_SKIN_PREVIEW is online. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is MICRO_SKIN_PREVIEW located?
A region is not published for MICRO_SKIN_PREVIEW. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 69.142.98.34:28215.
Tags
Which Rust Heatmap lists and filters include MICRO_SKIN_PREVIEW?
These Rust Heatmap lists include MICRO_SKIN_PREVIEW: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on MICRO_SKIN_PREVIEW mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags MICRO_SKIN_PREVIEW publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join MICRO_SKIN_PREVIEW?
Press F1 in Rust to open the console, then enter client.connect 69.142.98.34:28215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.