Rust HeatmapInfrared · players
IR live Players76,849 Servers11,834 Warm3,824 Fresh wipes · 3h147 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Rusted Zombies | Local Development

Online 69.131.3.17:28015 checked 10m ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Sun 22:00flare: a wipe in that hourTue 20:00
0
7-day average
peak 1
#5,635
rank
top 25%
7d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 10m ago

Li2Players

AveragePeak
0123422:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 25% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 164 on average
136 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 128 on average
135 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 112 on average
129 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
29 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 86 on average
124 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
43 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Rusted Zombies | Local Development?

Rusted Zombies | Local Development has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 7 days 2 hours ago.

Population

How busy is Rusted Zombies | Local Development?

The current population of Rusted Zombies | Local Development is 0, against 10 slots. A seven-day average of 0 players, with a peak of 1.

How does Rusted Zombies | Local Development rank against other Rust servers?

The top 25% of ranked servers includes Rusted Zombies | Local Development, at #5,635 for player hours over the last seven days.

Settings and rules

Which map does Rusted Zombies | Local Development run?

Rusted Zombies | Local Development runs a procedural map, which the game generates.

What are the rules and settings on Rusted Zombies | Local Development?

No gather rate appears in the name Rusted Zombies | Local Development. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Location and uptime

Which version of Rust does Rusted Zombies | Local Development run?

Rust network protocol 2635 and build 168909 is the build Rusted Zombies | Local Development runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.

Is Rusted Zombies | Local Development online, and how reliable is it?

Right now Rusted Zombies | Local Development shows as online. 144 of 144 hours up over the last 6 full days, which is 100%. The first record of it on Rust Heatmap is 20 October 2026.

Where is Rusted Zombies | Local Development located?

A region is not published for Rusted Zombies | Local Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 69.131.3.17:28015.

Tags

Which Rust Heatmap lists and filters include Rusted Zombies | Local Development?

These Rust Heatmap lists include Rusted Zombies | Local Development: Rust servers with zombies in the name and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

What do the server tags on Rusted Zombies | Local Development mean?

gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Rusted Zombies | Local Development publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Rusted Zombies | Local Development?

Enter client.connect 69.131.3.17:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp10
Max players Slot count: 10.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.