Rusted Zombies | Local Development
Online 69.131.3.17:28015 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 25% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rusted Zombies | Local Development?
Rusted Zombies | Local Development has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 7 days 2 hours ago.
Population
How busy is Rusted Zombies | Local Development?
The current population of Rusted Zombies | Local Development is 0, against 10 slots. A seven-day average of 0 players, with a peak of 1.
How does Rusted Zombies | Local Development rank against other Rust servers?
The top 25% of ranked servers includes Rusted Zombies | Local Development, at #5,635 for player hours over the last seven days.
Settings and rules
Which map does Rusted Zombies | Local Development run?
Rusted Zombies | Local Development runs a procedural map, which the game generates.
What are the rules and settings on Rusted Zombies | Local Development?
No gather rate appears in the name Rusted Zombies | Local Development. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rusted Zombies | Local Development run?
Rust network protocol 2635 and build 168909 is the build Rusted Zombies | Local Development runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rusted Zombies | Local Development online, and how reliable is it?
Right now Rusted Zombies | Local Development shows as online. 144 of 144 hours up over the last 6 full days, which is 100%. The first record of it on Rust Heatmap is 20 October 2026.
Where is Rusted Zombies | Local Development located?
A region is not published for Rusted Zombies | Local Development. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 69.131.3.17:28015.
Tags
Which Rust Heatmap lists and filters include Rusted Zombies | Local Development?
These Rust Heatmap lists include Rusted Zombies | Local Development: Rust servers with zombies in the name and Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
What do the server tags on Rusted Zombies | Local Development mean?
gmvanilla (Game mode): This is vanilla survival; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags Rusted Zombies | Local Development publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Rusted Zombies | Local Development?
Enter client.connect 69.131.3.17:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.