Phoenix Testing Server [DEV]
Offline 68.117.72.243:28083 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Phoenix Testing Server [DEV]?
Phoenix Testing Server [DEV] has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 50 days 9 hours ago.
Population
How busy is Phoenix Testing Server [DEV]?
Last seen 27 days 3 hours ago, Phoenix Testing Server [DEV] is offline at the moment.
How does Phoenix Testing Server [DEV] rank against other Rust servers?
The top 69% of ranked servers includes Phoenix Testing Server [DEV], at #15,922 for player hours over the last seven days.
Map and rules
Which map does Phoenix Testing Server [DEV] run?
A procedural map, generated by the game, runs on Phoenix Testing Server [DEV].
What are the rules and settings on Phoenix Testing Server [DEV]?
The name Phoenix Testing Server [DEV] does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does Phoenix Testing Server [DEV] run?
Rust network protocol 2633 and build 163493 is the build Phoenix Testing Server [DEV] runs, on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is Phoenix Testing Server [DEV] online, and how reliable is it?
Last seen 27 days 3 hours ago, Phoenix Testing Server [DEV] is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Phoenix Testing Server [DEV] located?
A region is not published for Phoenix Testing Server [DEV]. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 68.117.72.243:28083.
Tags
Which Rust Heatmap lists and filters include Phoenix Testing Server [DEV]?
These Rust Heatmap lists include Phoenix Testing Server [DEV]: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Phoenix Testing Server [DEV] mean?
These are the tags Phoenix Testing Server [DEV] publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp5 (Max players): The slot count is 5; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163493 (Build): This build is 163493; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Phoenix Testing Server [DEV]?
Enter client.connect 68.117.72.243:28083 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.