Local Test Server
Offline 68.108.83.102:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 67% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Local Test Server?
Its rhythm cannot yet be told: too few of Local Test Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 21 days 17 hours ago.
Population
How busy is Local Test Server?
The last time Local Test Server was seen was 21 days 17 hours ago, and it is offline now.
How does Local Test Server rank against other Rust servers?
Ranked #14,923 on seven-day player hours, Local Test Server is in the top 67% of all ranked servers.
Rules and settings
Which map does Local Test Server run?
A procedural map, generated by the game, runs on Local Test Server.
What are the rules and settings on Local Test Server?
The name Local Test Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. VAC is off, which is Valve's anti-cheat.
About the server
Which version of Rust does Local Test Server run?
Rust network protocol 2634 and build 166652 on Windows is what Local Test Server runs. To join, your game must match the protocol; Steam handles the update.
Is Local Test Server online, and how reliable is it?
Last seen 21 days 17 hours ago, Local Test Server is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 7 October 2026.
Where is Local Test Server located?
A region is not published for Local Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. 68.108.83.102:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Local Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Local Test Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Local Test Server mean?
The game's server browser reads the tags Local Test Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): This server has 10 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Local Test Server?
To join by console, open it with F1 in Rust and enter client.connect 68.108.83.102:28015. Or press Launch Rust on this page, which connects you through Steam.