Test Server
Offline 68.103.106.192:28015 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 22:17 UTC21d ago | 0° | – | running | 0 |
| Tue 29 Sep, 22:20 UTC29d ago | 2° | halved by day 1 | 8 days | 1 |
| Mon 28 Sep, 12:20 UTC30d ago | 1° | – | 1.4 days | 0 |
| Fri 25 Sep, 09:34 UTC33d ago | 0° | – | 3.1 days | 0 |
| Thu 24 Sep, 11:12 UTC34d ago | 0° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test Server?
The average peak across its recent wipes is 1 players. 0 hours into the latest wipe, player numbers topped out. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Test Server?
Wipes come at irregular times on Test Server, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 21 days 3 hours ago.
Population
How busy is Test Server?
Test Server went quiet 21 days 1 hours ago and is offline right now.
How does Test Server rank against other Rust servers?
Player hours over seven days put Test Server at #15,912, in the top 72% of ranked servers.
Map and rules
Which map does Test Server run?
The game generates the procedural map on Test Server.
What are the rules and settings on Test Server?
A gather rate is not given in the name Test Server. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Test Server run?
Rust network protocol 2634 and build 167058 on Windows is what Test Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Test Server online, and how reliable is it?
Offline at the moment: Test Server was last seen 21 days 1 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 22 September 2026.
Where is Test Server located?
Nothing about a region comes from Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 68.103.106.192:28015.
Tags
Which Rust Heatmap lists and filters include Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Test Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Test Server mean?
gmrust (Game mode): Rust survival, standard rules; mp200 (Max players): Slot count: 200; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167058 (Build): The game build here is 167058; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags Test Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Test Server?
Enter client.connect 68.103.106.192:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.