TurtleTown
Offline 68.102.214.53:28015 checked 4d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on TurtleTown?
Its rhythm cannot yet be told: too few of TurtleTown's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 23 days 6 hours ago.
Population
How busy is TurtleTown?
Last seen 4 days 6 hours ago, TurtleTown is offline at the moment. The average across the last seven days is 0 players.
How does TurtleTown rank against other Rust servers?
Player hours over seven days put TurtleTown at #15,326, in the top 69% of ranked servers.
Settings and rules
Which map does TurtleTown run?
The map on TurtleTown is procedural, size 4,500 with seed 263788365, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on TurtleTown?
A gather rate is not given in the name TurtleTown. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does TurtleTown run?
Rust network protocol 2634 and build 166652 on Windows is what TurtleTown runs. Steam updates your game for you, and the protocol has to match for you to join.
Is TurtleTown online, and how reliable is it?
Offline at the moment: TurtleTown was last seen 4 days 6 hours ago. 80 of 168 hours up over the last 7 full days, which is 48%. The first record of it on Rust Heatmap is 6 October 2026.
Where is TurtleTown located?
No region is published by TurtleTown. Rust Heatmap shows the location a server states. It does not look up the machine's location. 68.102.214.53:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include TurtleTown?
Modded Rust servers, by live population are the Rust Heatmap lists that TurtleTown fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on TurtleTown mean?
gmrust (Game mode): Rust survival, standard rules; mp20 (Max players): The slot count is 20; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags TurtleTown publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join TurtleTown?
Enter client.connect 68.102.214.53:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.