Ironwood Refuge PVE
Online 67.210.97.252:27044 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 43% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 19 Oct, 00:40 UTC10d ago | 2° | – | running | 0 |
| Tue 6 Oct, 20:46 UTC22d ago | 5° | halved by day 1 | 12.2 days | 0 |
| Tue 6 Oct, 13:09 UTC23d ago | 5° | – | 0.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Ironwood Refuge PVE?
Its recent wipes drew an average peak of 4 players. 0 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on Ironwood Refuge PVE?
Wipes come at irregular times on Ironwood Refuge PVE, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 10 days 13 hours ago.
Population
How busy is Ironwood Refuge PVE?
Ironwood Refuge PVE currently has 0 of its 50 slots filled. A seven-day average of 0 players, with a peak of 1.
How does Ironwood Refuge PVE rank against other Rust servers?
Player hours over seven days put Ironwood Refuge PVE at #9,527, in the top 43% of ranked servers.
Settings and rules
Which map does Ironwood Refuge PVE run?
Ironwood Refuge PVE runs a procedural map of size 5,000 with seed 1492185930, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Ironwood Refuge PVE?
A gather rate is not given in the name Ironwood Refuge PVE. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does Ironwood Refuge PVE run?
The build on Ironwood Refuge PVE is Rust network protocol 2635 and build 167781, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Ironwood Refuge PVE online, and how reliable is it?
Right now Ironwood Refuge PVE shows as online. About 4 days 18 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 6 October 2026.
Where is Ironwood Refuge PVE located?
No region is published by Ironwood Refuge PVE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 67.210.97.252:27044 is its address.
Does Ironwood Refuge PVE run smoothly?
The last 48 hours brought an average of 39 server fps and a floor of 27. Entities peaked at 145,864, counting buildings, deployables and all the rest of the world. At its peak it held 5,756 MB of memory. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include Ironwood Refuge PVE?
The Rust Heatmap lists that Ironwood Refuge PVE fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Ironwood Refuge PVE mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Ironwood Refuge PVE publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Ironwood Refuge PVE?
Enter client.connect 67.210.97.252:27044 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.