Corrosion Hour Development Test Server
Offline 67.161.116.223:28015 checked 25d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Corrosion Hour Development Test Server?
Corrosion Hour Development Test Server has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 10 hours ago.
Population
How busy is Corrosion Hour Development Test Server?
Corrosion Hour Development Test Server went quiet 25 days 6 hours ago and is offline right now.
How does Corrosion Hour Development Test Server rank against other Rust servers?
Ranked #16,010 on seven-day player hours, Corrosion Hour Development Test Server is in the top 71% of all ranked servers.
Map and rules
Which map does Corrosion Hour Development Test Server run?
The game generates the procedural map on Corrosion Hour Development Test Server.
What are the rules and settings on Corrosion Hour Development Test Server?
A gather rate is not given in the name Corrosion Hour Development Test Server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does Corrosion Hour Development Test Server run?
The build on Corrosion Hour Development Test Server is Rust network protocol 2634 and build 166493, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Corrosion Hour Development Test Server online, and how reliable is it?
Offline at the moment: Corrosion Hour Development Test Server was last seen 25 days 6 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 1 October 2026.
Where is Corrosion Hour Development Test Server located?
Nothing about a region comes from Corrosion Hour Development Test Server. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 67.161.116.223:28015.
Tags
Which Rust Heatmap lists and filters include Corrosion Hour Development Test Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Corrosion Hour Development Test Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Corrosion Hour Development Test Server mean?
These are the tags Corrosion Hour Development Test Server publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166493 (Build): The game build here is 166493; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Corrosion Hour Development Test Server?
Enter client.connect 67.161.116.223:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.