Test server
Offline 67.159.18.39:28015 checked 10d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Test server?
Its rhythm cannot yet be told: too few of Test server's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world in play now was made 207 days 11 hours ago.
Player counts
How busy is Test server?
Last seen 10 days 5 hours ago, Test server is offline at the moment.
How does Test server rank against other Rust servers?
The top 69% of ranked servers includes Test server, at #15,248 for player hours over the last seven days.
Map and rules
Which map does Test server run?
Test server runs a procedural map, which the game generates.
What are the rules and settings on Test server?
The name Test server does not specify a gather rate. No group limit is published. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. The server has VAC, Valve's anti-cheat, turned off.
Location and uptime
Which version of Rust does Test server run?
Rust network protocol 2345 is the build Test server runs, on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Test server online, and how reliable is it?
Offline at the moment: Test server was last seen 10 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 14 October 2026.
Where is Test server located?
Nothing about a region comes from Test server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 67.159.18.39:28015.
Tags
Which Rust Heatmap lists and filters include Test server?
These Rust Heatmap lists include Test server: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded.
What do the server tags on Test server mean?
gmrust (Game mode): Rust survival, standard rules; mp120 (Max players): The slot count is 120; v2345 (Protocol): Your game must match protocol 2345 to get in; ptrak (Networking): Standard game networking here, which is RakNet; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by settings or plugins, so it sits under Modded; hcee54154 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Test server publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Test server?
Press F1 in Rust to open the console, then enter client.connect 67.159.18.39:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.