Local Rust Development Server
Offline 66.97.100.191:28015 checked 12d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 05:06 UTC13d ago | 1° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Local Rust Development Server?
At their busiest, its recent wipes averaged 1 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Local Rust Development Server?
Its rhythm cannot yet be told: too few of Local Rust Development Server's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 13 days 8 hours ago.
Population
How busy is Local Rust Development Server?
Local Rust Development Server went quiet 12 days 20 hours ago and is offline right now.
How does Local Rust Development Server rank against other Rust servers?
Player hours over seven days put Local Rust Development Server at #15,090, in the top 70% of ranked servers.
Settings and rules
Which map does Local Rust Development Server run?
The game generates the procedural map on Local Rust Development Server.
What are the rules and settings on Local Rust Development Server?
The name Local Rust Development Server does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Local Rust Development Server run?
Rust network protocol 2634 and build 167781 on Windows is what Local Rust Development Server runs. Steam updates your game for you, and the protocol has to match for you to join.
Is Local Rust Development Server online, and how reliable is it?
Offline at the moment: Local Rust Development Server was last seen 12 days 20 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 16 October 2026.
Where is Local Rust Development Server located?
A region is not published for Local Rust Development Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.97.100.191:28015.
Tags
Which Rust Heatmap lists and filters include Local Rust Development Server?
Modded Rust servers, by live population are the Rust Heatmap lists that Local Rust Development Server fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Local Rust Development Server mean?
These are the tags Local Rust Development Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): Your game must match protocol 2634 to get in; cs167781 (Build): The game build here is 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Local Rust Development Server?
Press F1 in Rust to open the console, then enter client.connect 66.97.100.191:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.