Rust Defensive Telemetry Lab
Offline 66.68.241.220:28015 checked 17d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rust Defensive Telemetry Lab?
Rust Defensive Telemetry Lab has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 17 days 13 hours ago.
Player counts
How busy is Rust Defensive Telemetry Lab?
Rust Defensive Telemetry Lab went quiet 17 days 4 hours ago and is offline right now.
How does Rust Defensive Telemetry Lab rank against other Rust servers?
The top 64% of ranked servers includes Rust Defensive Telemetry Lab, at #14,084 for player hours over the last seven days.
Map and rules
Which map does Rust Defensive Telemetry Lab run?
A procedural map, generated by the game, runs on Rust Defensive Telemetry Lab.
What are the rules and settings on Rust Defensive Telemetry Lab?
The name Rust Defensive Telemetry Lab does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Rust Defensive Telemetry Lab run?
Rust network protocol 2634 and build 167398 on Windows is what Rust Defensive Telemetry Lab runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rust Defensive Telemetry Lab online, and how reliable is it?
Offline at the moment: Rust Defensive Telemetry Lab was last seen 17 days 4 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 12 October 2026.
Where is Rust Defensive Telemetry Lab located?
A region is not published for Rust Defensive Telemetry Lab. Rust Heatmap shows the location a server states. It does not look up the machine's location. 66.68.241.220:28015 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Rust Defensive Telemetry Lab?
Modded Rust servers, by live population are the Rust Heatmap lists that Rust Defensive Telemetry Lab fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Rust Defensive Telemetry Lab mean?
The game's server browser reads the tags Rust Defensive Telemetry Lab publishes: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167398 (Build): The game build here is 167398; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Rust Defensive Telemetry Lab?
Press F1 in Rust to open the console, then enter client.connect 66.68.241.220:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.