R+K_Rust
Offline 66.68.143.217:28015 checked 13d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 20:12 UTC FW27d ago | 2° | – | running | 0 |
| Wed 16 Sep, 18:15 UTC42d ago | 2° | halved by day 9 | 15.1 days | 0 |
| Wed 16 Sep, 04:15 UTC42d ago | 2° | – | 0.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on R+K_Rust?
Its recent wipes drew an average peak of 2 players. 4 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 9 when it did not hold.
What is the wipe schedule on R+K_Rust?
There is no next wipe to predict on R+K_Rust, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 27 days 3 hours ago.
Player counts
How busy is R+K_Rust?
R+K_Rust went quiet 13 days 15 hours ago and is offline right now.
How does R+K_Rust rank against other Rust servers?
Player hours over seven days put R+K_Rust at #15,150, in the top 70% of ranked servers.
Rules and settings
Which map does R+K_Rust run?
R+K_Rust runs a procedural map, which the game generates.
What are the rules and settings on R+K_Rust?
The name R+K_Rust does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does R+K_Rust run?
The build on R+K_Rust is Rust network protocol 2634 and build 166494, running on Windows. Steam updates your game for you, and the protocol has to match for you to join.
Is R+K_Rust online, and how reliable is it?
Last seen 13 days 15 hours ago, R+K_Rust is offline right now. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 15 September 2026.
Where is R+K_Rust located?
Nothing about a region comes from R+K_Rust. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 66.68.143.217:28015.
Lists and filters
Which Rust Heatmap lists and filters include R+K_Rust?
These Rust Heatmap lists include R+K_Rust: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on R+K_Rust mean?
gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166494 (Build): The game build here is 166494; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game are the tags R+K_Rust publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join R+K_Rust?
Enter client.connect 66.68.143.217:28015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.