Rust HeatmapInfrared · players
IR live Players48,284 Servers11,675 Warm3,207 Fresh wipes · 3h120 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 1° now Linear · 0–50° · slots

FUN LAND

Online NA 66.51.99.82:28055 checked 22m ago

duo monthly wipes moddedoxide
Sp1 · players now 1/ 50
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Mon 02:00flare: a wipe in that hourWed 00:00
0
7-day average
peak 2
#7,479
rank
top 34% · #1122 in NA
26d ago
last wipe
monthly schedule
8d 17h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 22m ago

Li2Players

AveragePeak
00.511.5202:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Li3Server performance

02040608002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 34% of all ranked servers, top 60% in NA, and #302 of the duo servers (top 72%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 17h. The force wipe · high confidence

1
wipe-day peak
players, last three wipes

Coming wipes

8d 17h
Thu 5 Nov, 19:00 UTC
FW
36d 17h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 3 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:15 UTC FW26d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
RGB Creative Build | US Sandbox | Save/Load, Symmetry, BGrade
NA · groups of 100+ · monthly · 7 on average
18 / 200
Builders Like Us
NA · groups of 32+ · monthly · 2 on average
1 / 100
TURBOSBLAST! US PVP | MONTHLY | ZOMBIES | Deep Sea Build | NEW!
NA · groups of 8+ · monthly · 1 on average
2 / 200
155 / 999
Intoxicated US Sandbox - Creative | Build | Noclip
NA · groups of 8+ · 12 on average
22 / 150
Together We Rust | Build Server
NA · groups of 8+ · 2 on average
2 / 125

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on FUN LAND?

Its recent wipes drew an average peak of 1 players. 3 hours into the latest wipe, player numbers topped out.

What is the wipe schedule on FUN LAND?

Once a month, with the force wipe, FUN LAND wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 26 days 7 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.

Player counts

How busy is FUN LAND?

FUN LAND currently has 1 of its 50 slots filled. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 23:00 UTC, averaging 1 players.

How does FUN LAND rank against other Rust servers?

On player hours over the last seven days, FUN LAND is #7,479 globally (top 34%) and #1,122 in North America. Ranked against other duo servers, it comes in at #302.

Map and rules

Which map does FUN LAND run?

A procedural map of size 4,500 with seed 108351968, generated by the game, runs on FUN LAND. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on FUN LAND?

A gather rate is not given in the name FUN LAND. Player groups are capped at 2 (duo). build & creative is the game mode, building in a sandbox, with no gathering. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does FUN LAND run?

Rust network protocol 2635 and build 168909 on Linux is what FUN LAND runs. To join, your game must match the protocol; Steam handles the update.

Is FUN LAND online, and how reliable is it?

Right now FUN LAND shows as online. About 2 hours ago is when it last restarted, by its own uptime figure. 168 of 168 hours up over the last 7 full days, which is 100%. Rust Heatmap has had it on record since 13 September 2026.

Where is FUN LAND located?

The NA tag is how FUN LAND lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 66.51.99.82:28055.

Does FUN LAND run smoothly?

It averaged 13 server fps over the last 48 hours, with a low of 5. The world held as many as 126,086 entities, buildings and deployables included. The highest memory use was 3,133 MB. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include FUN LAND?

Rust build servers, Rust servers tagged creative, Rust servers with a group limit of 2, Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that FUN LAND fits. Filtering the list by Region: North America; Type: Modded; Server tag: Monthly ^m, Creative ^c, Modded ^z and Oxide ^o; Group limit: Duo; Wipe schedule: Monthly brings it up.

What do the server tags on FUN LAND mean?

gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts2 (Group limit): A team holds no more than 2; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^c (Creative): No gathering here: it is creative building, so build what you like; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): North America is where the server browser puts it are the tags FUN LAND publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

How to join

How do I join FUN LAND?

Press F1 in Rust to open the console, then enter client.connect 66.51.99.82:28055. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^m,^c,NA,gmrust,cs168909,ts2,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players Slot count: 50.
ts2
Group limit A team holds no more than 2.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Gameplay

^c
Creative No gathering here: it is creative building, so build what you like.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.