[US] The Salvaged Few
Online NA 66.51.99.82:28035 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 22 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 58% of all ranked servers, top 75% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:56 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 20:25 UTC7d ago | 1° | halved by day 3 | 6.3 days | 0 |
| Tue 20 Oct, 22:57 UTC8d ago | 2° | – | 0.9 days | 0 |
| Fri 2 Oct, 20:31 UTC26d ago | 3° | halved by day 3 | 18.1 days | 0 |
| Thu 1 Oct, 22:38 UTC FW27d ago | 2° | – | 0.9 days | 0 |
| Thu 24 Sep, 20:29 UTC34d ago | 1° | held half | 7.1 days | 0 |
| Wed 23 Sep, 09:04 UTC36d ago | 1° | – | 1.5 days | 0 |
| Tue 22 Sep, 23:04 UTC36d ago | 2° | – | 0.4 days | 0 |
| Tue 22 Sep, 01:22 UTC37d ago | 2° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] The Salvaged Few?
Its recent wipes drew an average peak of 2 players. 0 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 33% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 3.
What is the wipe schedule on [US] The Salvaged Few?
Once a month, with the force wipe, [US] The Salvaged Few wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 31 hours ago. The tags list one wipe a month.
Population
How busy is [US] The Salvaged Few?
[US] The Salvaged Few currently has 0 of its 50 slots filled. The average across the last seven days is 0 players; the peak reached 1.
How does [US] The Salvaged Few rank against other Rust servers?
On player hours over the last seven days, [US] The Salvaged Few is #12,977 globally (top 58%) and #1,401 in North America.
Settings and rules
Which map does [US] The Salvaged Few run?
[US] The Salvaged Few runs a procedural map of size 6,000 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on [US] The Salvaged Few?
The name [US] The Salvaged Few does not specify a gather rate. 8 players is the default group size, and that is the limit here. The server runs pve, no combat against other players. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins are in use. VAC is on, which is Valve's anti-cheat.
About the server
Which version of Rust does [US] The Salvaged Few run?
Rust network protocol 2635 and build 168909 is the build [US] The Salvaged Few runs, on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [US] The Salvaged Few online, and how reliable is it?
The server is up at the moment: [US] The Salvaged Few is online. About 23 hours ago is when it last restarted, by its own uptime figure. 157 of 168 hours up over the last 7 full days, which is 93%. Rust Heatmap has had it on record since 21 September 2026.
Where is [US] The Salvaged Few located?
In North America, [US] The Salvaged Few lists itself with the NA tag. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 66.51.99.82:28035.
Does [US] The Salvaged Few run smoothly?
The last 48 hours brought an average of 5 server fps and a floor of 5. Entities peaked at 156,681, counting buildings, deployables and all the rest of the world. Memory use reached 4,879 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include [US] The Salvaged Few?
Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap are the Rust Heatmap lists that [US] The Salvaged Few fits. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 3 days.
What do the server tags on [US] The Salvaged Few mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^p (PvE): No player fighting here: the world is the danger; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): The plugin framework in use is Carbon; NA (North America): In the server browser it sits under North America are the tags [US] The Salvaged Few publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join [US] The Salvaged Few?
To join by console, open it with F1 in Rust and enter client.connect 66.51.99.82:28035. Or press Launch Rust on this page, which connects you through Steam.
