[US] Projekt Phoenix│PvE/PvP│Beta
Online NA 66.51.99.80:28010 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 3, 27 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:12 UTC FW27d ago | 3° | – | running | 0 |
| Thu 1 Oct, 00:02 UTC28d ago | 3° | – | 0.8 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] Projekt Phoenix│PvE/PvP│Beta?
Its recent wipes drew an average peak of 3 players. 27 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on [US] Projekt Phoenix│PvE/PvP│Beta?
Once a month, with the force wipe, [US] Projekt Phoenix│PvE/PvP│Beta wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 27 days 16 hours ago. Its tags state a wipe each month.
Population
How busy is [US] Projekt Phoenix│PvE/PvP│Beta?
The current population of [US] Projekt Phoenix│PvE/PvP│Beta is 0, against 100 slots. The average across the last seven days is 0 players.
How does [US] Projekt Phoenix│PvE/PvP│Beta rank against other Rust servers?
On player hours over the last seven days, [US] Projekt Phoenix│PvE/PvP│Beta is #15,338 globally (top 69%) and #1,508 in North America.
Map and rules
Which map does [US] Projekt Phoenix│PvE/PvP│Beta run?
[US] Projekt Phoenix│PvE/PvP│Beta runs a procedural map of size 4,750 with seed 938220579, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on [US] Projekt Phoenix│PvE/PvP│Beta?
The name [US] Projekt Phoenix│PvE/PvP│Beta does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does [US] Projekt Phoenix│PvE/PvP│Beta run?
The build on [US] Projekt Phoenix│PvE/PvP│Beta is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [US] Projekt Phoenix│PvE/PvP│Beta online, and how reliable is it?
Right now [US] Projekt Phoenix│PvE/PvP│Beta shows as online. The uptime it reports puts the last restart at about 21 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 13 September 2026.
Where is [US] Projekt Phoenix│PvE/PvP│Beta located?
In North America, [US] Projekt Phoenix│PvE/PvP│Beta lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 66.51.99.80:28010.
Does [US] Projekt Phoenix│PvE/PvP│Beta run smoothly?
Average server fps over the last 48 hours was 5; it never dropped below 5. Entities peaked at 146,993, counting buildings, deployables and all the rest of the world. Memory use reached 4,542 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include [US] Projekt Phoenix│PvE/PvP│Beta?
These Rust Heatmap lists include [US] Projekt Phoenix│PvE/PvP│Beta: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] Projekt Phoenix│PvE/PvP│Beta mean?
These are the tags [US] Projekt Phoenix│PvE/PvP│Beta publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): The slot count is 100; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): North America is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join [US] Projekt Phoenix│PvE/PvP│Beta?
To join by console, open it with F1 in Rust and enter client.connect 66.51.99.80:28010. Or press Launch Rust on this page, which connects you through Steam.
