Testing Grounds
Online NA 45.45.239.176:28015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 10% of all ranked servers, top 19% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 2h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 13 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:18 UTC25d ago | 5° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Testing Grounds?
The average peak across its recent wipes is 5 players. 13 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Testing Grounds?
Once a month, with the force wipe, Testing Grounds wipes. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 25 days 15 hours ago. A monthly wipe is what its tags declare.
Population
How busy is Testing Grounds?
Testing Grounds currently has 1 of its 15 slots filled. The average across the last seven days is 2 players; the peak reached 8. Its busiest point in the last 48 hours was 16:00 UTC, averaging 5 players.
How does Testing Grounds rank against other Rust servers?
Top 10% of ranked servers and #348 in North America: that is Testing Grounds at #2,222 for player hours over seven days.
Rules and settings
Which map does Testing Grounds run?
The map on Testing Grounds is procedural, size 1,200 with seed 2147483647, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Testing Grounds?
No gather rate appears in the name Testing Grounds. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does Testing Grounds run?
Rust network protocol 2635 and build 168909 is the build Testing Grounds runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Testing Grounds online, and how reliable is it?
Right now Testing Grounds shows as online. Its reported uptime dates the last restart to about 5 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Testing Grounds located?
In North America, Testing Grounds lists itself with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. You can reach it at 45.45.239.176:28015.
Does Testing Grounds run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. Buildings, deployables and the rest of the world came to as much as 7,075 entities. The highest memory use was 1,274 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Testing Grounds?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that Testing Grounds fits. Filtering the list by Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on Testing Grounds mean?
gmvanilla (Game mode): The vanilla survival game; mp15 (Max players): This server has 15 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America are the tags Testing Grounds publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join Testing Grounds?
To join by console, open it with F1 in Rust and enter client.connect 45.45.239.176:28015. Or press Launch Rust on this page, which connects you through Steam.