USP SYCA PVE US
Online NA 66.51.99.78:28030 checked 6m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 30% of all ranked servers, top 56% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 19h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 03:49 UTC24d ago | 0° | – | running | 0 |
| Fri 2 Oct, 01:55 UTC25d ago | 0° | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on USP SYCA PVE US?
At their busiest, its recent wipes averaged 0 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on USP SYCA PVE US?
A single monthly wipe, the force wipe, is all USP SYCA PVE US runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 24 days 19 hours ago. The tags list one wipe a month.
Player counts
How busy is USP SYCA PVE US?
Of 50 slots on USP SYCA PVE US, 1 are in use right now. A seven-day average of 0 players, with a peak of 1. Its busiest point in the last 48 hours was 00:00 UTC, averaging 1 players.
How does USP SYCA PVE US rank against other Rust servers?
Seven-day player hours place USP SYCA PVE US at #6,630, in the top 30% of ranked servers; within North America it is #1,057.
Map and rules
Which map does USP SYCA PVE US run?
USP SYCA PVE US runs a procedural map of size 4,500 with seed 722508191, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on USP SYCA PVE US?
The name USP SYCA PVE US does not specify a gather rate. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does USP SYCA PVE US run?
Rust network protocol 2635 and build 168909 on Linux is what USP SYCA PVE US runs. To join, your game must match the protocol; Steam handles the update.
Is USP SYCA PVE US online, and how reliable is it?
The server is up at the moment: USP SYCA PVE US is online. The uptime it reports puts the last restart at about 4 days 16 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. It first appears in Rust Heatmap records on 1 October 2026.
Where is USP SYCA PVE US located?
With its NA tag, USP SYCA PVE US lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 66.51.99.78:28030.
Does USP SYCA PVE US run smoothly?
The last 48 hours brought an average of 12 server fps and a floor of 5. Entities peaked at 125,764, counting buildings, deployables and all the rest of the world. Memory use reached 4,647 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include USP SYCA PVE US?
The Rust Heatmap lists that USP SYCA PVE US fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on USP SYCA PVE US mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America are the tags USP SYCA PVE US publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join USP SYCA PVE US?
To join by console, open it with F1 in Rust and enter client.connect 66.51.99.78:28030. Or press Launch Rust on this page, which connects you through Steam.
