[US] Chronic Condition
Online NA 66.51.99.69:28065 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 09:40 UTC26d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [US] Chronic Condition?
The average peak across its recent wipes is 0 players. The crowd on the latest wipe reached its peak 0 hours in.
What is the wipe schedule on [US] Chronic Condition?
A single monthly wipe, the force wipe, is all [US] Chronic Condition runs. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 26 days 19 hours ago. The tags list one wipe a month.
Population
How busy is [US] Chronic Condition?
[US] Chronic Condition currently has 0 of its 50 slots filled. The average across the last seven days is 0 players.
How does [US] Chronic Condition rank against other Rust servers?
Top 69% of ranked servers and #1,513 in North America: that is [US] Chronic Condition at #15,349 for player hours over seven days.
Map and rules
Which map does [US] Chronic Condition run?
A procedural map of size 4,250 with seed 1564901445, generated by the game, runs on [US] Chronic Condition. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on [US] Chronic Condition?
The name [US] Chronic Condition does not specify a gather rate. A maximum of 16 players is allowed per group. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Its own label is vanilla: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does [US] Chronic Condition run?
Rust network protocol 2635 and build 168909 on Linux is what [US] Chronic Condition runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is [US] Chronic Condition online, and how reliable is it?
The server is up at the moment: [US] Chronic Condition is online. The uptime it reports puts the last restart at about 17 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 1 October 2026.
Where is [US] Chronic Condition located?
With its NA tag, [US] Chronic Condition lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 66.51.99.69:28065.
Does [US] Chronic Condition run smoothly?
Average server fps over the last 48 hours was 5; it never dropped below 5. Buildings, deployables and the rest of the world came to as much as 111,195 entities. At its peak it held 3,426 MB of memory. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include [US] Chronic Condition?
These Rust Heatmap lists include [US] Chronic Condition: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Vanilla and Modded; Server tag: Monthly ^m, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on [US] Chronic Condition mean?
gmvanilla (Game mode): This is vanilla survival; mp50 (Max players): The slot count is 50; ts16 (Group limit): Teams cap at 16; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America are the tags [US] Chronic Condition publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join [US] Chronic Condition?
To join by console, open it with F1 in Rust and enter client.connect 66.51.99.69:28065. Or press Launch Rust on this page, which connects you through Steam.