Rust HeatmapInfrared · players
IR live Players96,636 Servers11,821 Warm3,859 Fresh wipes · 3h527 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

Shadow Island 2X | Bi-Weekly | Quad

Online NA 66.51.99.59:28120 checked 11m ago

2x quad biweekly wipes moddedoxide
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 3°
Tue 21:00flare: a wipe in that hourThu 19:00
1
7-day average
peak 5
#3,736
rank
top 17% · #624 in NA
7d ago
last wipe
biweekly schedule
6d 22h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 11m ago

Li2Players

AveragePeak
0123421:0006:0015:0001:0010:0019:00

Hourly average and peak, UTC.

Li3Server performance

02040608021:0006:0015:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k1 Oct7 Oct12 Oct18 Oct23 Oct29 Oct

Top 17% of all ranked servers, top 34% in NA, and #244 of the quad servers (top 29%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Thursday 5 November, 19:00 UTC, in 6d 22h. The force wipe · high confidence

10.4 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
5
wipe-day peak
players, last three wipes
50%
crowd held
else halves by day 3

Coming wipes

6d 22h
Thu 5 Nov, 19:00 UTC
FW
20d 21h
Thu 19 Nov, 17:57 UTC
34d 22h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctThu 1 Oct
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 17:57 UTC7d ago 5 – running 0
Thu 15 Oct, 21:39 UTC13d ago 7 halved by day 3 6.8 days 1
Thu 1 Oct, 22:08 UTC FW27d ago 2 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs
NA · quad · 2x · biweekly · 2 on average
3 / 150
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep
NA · quad · 2x · biweekly · 2 on average
1 / 200
The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W
NA · quad · 2x · biweekly · 4 on average
5 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 260 on average
172 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 159 on average
132 / 200
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 151 on average
43 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on Shadow Island 2X | Bi-Weekly | Quad?

The average peak across its recent wipes is 5 players. 5 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 50% of its recent wipes. It fell below half by day 3 when it did not hold.

What is the wipe schedule on Shadow Island 2X | Bi-Weekly | Quad?

The prediction follows its tag, as too few of Shadow Island 2X | Bi-Weekly | Quad's wipes are on record to confirm the schedule. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. 7 days 2 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.

Player counts

How busy is Shadow Island 2X | Bi-Weekly | Quad?

Shadow Island 2X | Bi-Weekly | Quad currently has 0 of its 100 slots filled. The average across the last seven days is 1 players; the peak reached 5. Look at 11:00 UTC for the last 48 hours: that hour averaged 3 players.

How does Shadow Island 2X | Bi-Weekly | Quad rank against other Rust servers?

Seven-day player hours place Shadow Island 2X | Bi-Weekly | Quad at #3,736, in the top 17% of ranked servers; within North America it is #624. Ranked against other quad servers, it comes in at #244.

Rules and settings

Which map does Shadow Island 2X | Bi-Weekly | Quad run?

The map on Shadow Island 2X | Bi-Weekly | Quad is procedural, size 3,900 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Shadow Island Custom Map.

What are the rules and settings on Shadow Island 2X | Bi-Weekly | Quad?

According to its name, Shadow Island 2X | Bi-Weekly | Quad has a 2x gather rate. 4 players is the maximum group size (quad). The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does Shadow Island 2X | Bi-Weekly | Quad run?

The build on Shadow Island 2X | Bi-Weekly | Quad is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is Shadow Island 2X | Bi-Weekly | Quad online, and how reliable is it?

Right now Shadow Island 2X | Bi-Weekly | Quad shows as online. Its reported uptime dates the last restart to about 7 days ago. 167 of 168 hours up over the last 7 full days, which is 99%. It first appears in Rust Heatmap records on 1 October 2026.

Where is Shadow Island 2X | Bi-Weekly | Quad located?

In North America, Shadow Island 2X | Bi-Weekly | Quad lists itself with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.51.99.59:28120.

Does Shadow Island 2X | Bi-Weekly | Quad run smoothly?

Average server fps over the last 48 hours was 22; it never dropped below 5. Entities peaked at 107,637, counting buildings, deployables and all the rest of the world. At its peak it held 5,166 MB of memory. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include Shadow Island 2X | Bi-Weekly | Quad?

These Rust Heatmap lists include Shadow Island 2X | Bi-Weekly | Quad: 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x brings it up.

What do the server tags on Shadow Island 2X | Bi-Weekly | Quad mean?

These are the tags Shadow Island 2X | Bi-Weekly | Quad publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join Shadow Island 2X | Bi-Weekly | Quad?

To join by console, open it with F1 in Rust and enter client.connect 66.51.99.59:28120. Or press Launch Rust on this page, which connects you through Steam. https://shadowisland.xyz/ is where its website is.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players This server has 100 slots.
ts4
Group limit A team holds no more than 4.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Settings or plugins alter the game, which puts it under Modded.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.