Rust HeatmapInfrared · players
IR live Players33,864 Servers11,668 Warm2,833 Fresh wipes · 3h84 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 3° now Linear · 0–200° · slots

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep

Online NA 91.229.114.207:28019 checked 8m ago

2x quad biweekly wipes moddedcarbonpremium
Sp1 · players now 3/ 200
2% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 4°
Tue 04:00flare: a wipe in that hourThu 02:00
1
7-day average
peak 7
#2,566
rank
top 12% · #412 in NA
11d ago
last wipe
biweekly schedule
2d 13h
next wipe
Sat 31 Oct, 17:02 UTC
UTC checked 8m ago

Li2Players

AveragePeak
0123404:0013:0022:0007:0016:0002:00

Hourly average and peak, UTC.

Li3Server performance

05010015020004:0013:0022:0007:0016:0002:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 22% in NA, and #151 of the quad servers (top 18%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Saturday 31 October, 17:02 UTC, in 2d 13h. Its biweekly schedule tag · low confidence

8.1 days
usual gap
between real wipes
0%
on rhythm
of its recent wipes
8
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 11

Coming wipes

2d 13h
Sat 31 Oct, 17:02 UTC
7d 15h
Thu 5 Nov, 19:00 UTC
FW
16d 13h
Sat 14 Nov, 17:02 UTC
30d 13h
Sat 28 Nov, 17:02 UTC
35d 15h
Thu 3 Dec, 19:00 UTC
FW
44d 13h
Sat 12 Dec, 17:02 UTC

The first 48 hours of its last wipes

Sat 17 OctThu 1 OctThu 1 Oct
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 2 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 17:02 UTC11d ago 7 – running 1
Thu 1 Oct, 17:36 UTC FW27d ago 9 halved by day 11 16 days 3
Thu 1 Oct, 11:19 UTC27d ago 9 – 0.3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs
NA · quad · 2x · biweekly · 2 on average
2 / 150
The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W
NA · quad · 2x · biweekly · 3 on average
5 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 248 on average
237 / 275
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 149 on average
44 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 148 on average
206 / 230
[US] Spoonkid Rust - 2x Thursdays | Duo/Trio/Quad | Share BP
NA · quad · 2x · weekly · 37 on average
2 / 75

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

At their busiest, its recent wipes averaged 8 players. 2 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. By day 11 it was below half in the wipes that did not hold.

What is the wipe schedule on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Its tag guides the prediction because DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep's wipe record is too thin to confirm the schedule. Saturday 31 October at 17:02 UTC is when its next wipe is due. The world in play now was made 11 days 10 hours ago. The tags declare one wipe every two weeks.

Population

How busy is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep currently has 3 of its 200 slots filled. The average across the last seven days is 1 players; the peak reached 7. Its busiest point in the last 48 hours was 00:00 UTC, averaging 4 players.

How does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep rank against other Rust servers?

Top 12% of ranked servers and #412 in North America: that is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep at #2,566 for player hours over seven days. Ranked against other quad servers, it comes in at #151.

Rules and settings

Which map does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep run?

The custom map on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep has size 3,800, and its file is published for download from this page.

What are the rules and settings on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep's name indicates a gather rate of 2x. A group can have at most 4 players (quad). The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. Joining requires premium status in Rust. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep run?

Rust network protocol 2635 and build 168909 is the build DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep online, and how reliable is it?

The server is up at the moment: DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep is online. About 14 hours ago is when it last restarted, by its own uptime figure. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.

Where is DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep located?

The NA tag is how DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 91.229.114.207:28019 is its address.

Does DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep run smoothly?

It averaged 117 server fps over the last 48 hours, with a low of 97. Entities peaked at 85,826, counting buildings, deployables and all the rest of the world. Memory use reached 3,319 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.

Lists and filters

Which Rust Heatmap lists and filters include DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

These Rust Heatmap lists include DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep: 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Game mode: Premium; Server tag: Biweekly ^b, Premium ^q, Modded ^z and Carbon ^y; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the server tags on DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep mean?

These are the tags DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp200 (Max players): This server has 200 slots; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): Carbon provides the plugin framework here; ^q (Premium): Joining requires premium status in Rust; NA (North America): North America is where the server browser puts it; rustmaps (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep?

Enter client.connect 91.229.114.207:28019 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. Joining requires premium status in Rust. You can find it online at https://www.dadcorerust.com/.

KeyServer tags

what each one means

Published as mp200,ptrak,$r?,v2635,^z,^y,^b,NA,^q,gmrust,cs168909,ts4,rustmaps

Game

gmrust
Game mode Survival in the standard Rust form.
mp200
Max players This server has 200 slots.
ts4
Group limit A team holds no more than 4.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168909
Build The game build here is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^z
Modded Settings or plugins alter the game, which puts it under Modded.
^y
Carbon Carbon provides the plugin framework here.
^q
Premium Joining requires premium status in Rust.

Region

NA
North America North America is where the server browser puts it.

Other

rustmaps
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.