Rust HeatmapInfrared · players
IR live Players33,506 Servers11,662 Warm2,814 Fresh wipes · 3h80 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

HighMiles Test server

Offline 66.51.99.4:40123 checked 2h ago

moddedoxide
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 2°
Tue 04:00flare: a wipe in that hourThu 01:00
0
7-day average
peak 2
#9,945
rank
top 45%
8h ago
last wipe
no schedule published
–
next wipe
no rhythm it keeps
UTC checked 2h ago

Li2Players

AveragePeakWipe
00.511.5204:0013:0022:0006:0015:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

Hourly average and peak, UTC.

Li3Server performance

Server fpsWipe
0510152004:0013:0022:0006:0015:0001:00Wiped Wed 28 Oct, 19:49 UTCWIPE

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 3 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k3 Oct8 Oct13 Oct19 Oct24 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days
usual gap
between real wipes
25%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Fri 23 OctThu 22 OctSun 18 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 19:49 UTC8h ago – – running 0
Fri 23 Oct, 23:57 UTC5d ago 1 halved by day 1 4.8 days 0
Thu 22 Oct, 20:46 UTC6d ago 1 – 1.1 days 0
Sun 18 Oct, 01:06 UTC11d ago 1 halved by day 1 4.8 days 0
Sat 17 Oct, 04:16 UTC11d ago 1 – 0.9 days 0
Fri 16 Oct, 17:32 UTC12d ago 2 – 0.4 days 0
Thu 15 Oct, 04:04 UTC13d ago 2 – 1.6 days 0
Wed 14 Oct, 19:53 UTC14d ago 2 – 0.3 days 0
Tue 13 Oct, 20:56 UTC15d ago 1 – 1 days 0
Sat 10 Oct, 21:52 UTC18d ago 1 held half 3 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 153 on average
32 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
126 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 117 on average
38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 93 on average
10 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 88 on average
2 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 84 on average
1 / 1000

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on HighMiles Test server?

Its recent wipes drew an average peak of 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.

What is the wipe schedule on HighMiles Test server?

No next wipe can be predicted: HighMiles Test server wipes when it chooses, at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 8 hours ago.

Player counts

How busy is HighMiles Test server?

HighMiles Test server went quiet 2 hours ago and is offline right now. A seven-day average of 0 players, with a peak of 2. Its busiest point in the last 48 hours was 20:00 UTC, averaging 1 players.

How does HighMiles Test server rank against other Rust servers?

The top 45% of ranked servers includes HighMiles Test server, at #9,945 for player hours over the last seven days.

Map and rules

Which map does HighMiles Test server run?

HighMiles Test server runs a procedural map of size 3,500 with seed 1337, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.

What are the rules and settings on HighMiles Test server?

A gather rate is not given in the name HighMiles Test server. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. The server has VAC, Valve's anti-cheat, turned on.

Location and uptime

Which version of Rust does HighMiles Test server run?

Rust network protocol 2635 and build 168909 on Linux is what HighMiles Test server runs. To join, your game must match the protocol; Steam handles the update.

Is HighMiles Test server online, and how reliable is it?

Offline at the moment: HighMiles Test server was last seen 2 hours ago. About 5 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 3 October 2026.

Where is HighMiles Test server located?

Nothing about a region comes from HighMiles Test server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.51.99.4:40123.

Does HighMiles Test server run smoothly?

It averaged 14 server fps over the last 48 hours, with a low of 8. Buildings, deployables and the rest of the world came to as much as 125,964 entities. The highest memory use was 12,232 MB. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include HighMiles Test server?

These Rust Heatmap lists include HighMiles Test server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

What do the server tags on HighMiles Test server mean?

The game's server browser reads the tags HighMiles Test server publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): This server has 10 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.

How to join

How do I join HighMiles Test server?

To join by console, open it with F1 in Rust and enter client.connect 66.51.99.4:40123. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://highs-pve-server.paynow.store/.

KeyServer tags

what each one means

Published as mp10,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival game.
mp10
Max players This server has 10 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, run the same version: game protocol 2635.
cs168909
Build This build is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.