Rustmod.cc PVE | Raidable Bases |
Online NA 66.51.99.45:28025 checked 10m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 14h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 5 Oct, 15:36 UTC23d ago | 1° | – | running | 0 |
| Thu 1 Oct, 17:26 UTC FW27d ago | 0° | – | 3.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Rustmod.cc PVE | Raidable Bases |?
The average peak across its recent wipes is 0 players. 7 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on Rustmod.cc PVE | Raidable Bases |?
Once a month, with the force wipe, Rustmod.cc PVE | Raidable Bases | wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 23 days 13 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Population
How busy is Rustmod.cc PVE | Raidable Bases |?
Of 50 slots on Rustmod.cc PVE | Raidable Bases |, 0 are in use right now. A seven-day average of 0 players.
How does Rustmod.cc PVE | Raidable Bases | rank against other Rust servers?
On player hours over the last seven days, Rustmod.cc PVE | Raidable Bases | is #15,349 globally (top 69%) and #1,513 in North America.
Settings and rules
Which map does Rustmod.cc PVE | Raidable Bases | run?
A procedural map of size 1,000 with seed 55555, generated by the game, runs on Rustmod.cc PVE | Raidable Bases |. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Rustmod.cc PVE | Raidable Bases |?
No gather rate appears in the name Rustmod.cc PVE | Raidable Bases |. Groups can contain up to 8 players, the default in the game. The server runs pve, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Rustmod.cc PVE | Raidable Bases | run?
The build on Rustmod.cc PVE | Raidable Bases | is Rust network protocol 2635 and build 168909, running on Linux. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rustmod.cc PVE | Raidable Bases | online, and how reliable is it?
The server is up at the moment: Rustmod.cc PVE | Raidable Bases | is online. Its reported uptime dates the last restart to about 34 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is Rustmod.cc PVE | Raidable Bases | located?
The NA tag is how Rustmod.cc PVE | Raidable Bases | lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 66.51.99.45:28025.
Does Rustmod.cc PVE | Raidable Bases | run smoothly?
It averaged 5 server fps over the last 48 hours, with a low of 5. Buildings, deployables and the rest of the world came to as much as 2,969 entities. The highest memory use was 1,345 MB. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include Rustmod.cc PVE | Raidable Bases |?
The Rust Heatmap lists that Rustmod.cc PVE | Raidable Bases | fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on Rustmod.cc PVE | Raidable Bases | mean?
gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^p (PvE): PvE: the danger is the world, not other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): North America is where the server browser puts it are the tags Rustmod.cc PVE | Raidable Bases | publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Rustmod.cc PVE | Raidable Bases |?
Enter client.connect 66.51.99.45:28025 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://rustmod.cc.