dont join
Online NA 66.51.99.38:28025 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 19:32 UTC6d ago | 1° | – | running | 0 |
| Wed 21 Oct, 10:27 UTC7d ago | 1° | – | 1.4 days | 0 |
| Thu 1 Oct, 02:58 UTC27d ago | 2° | halved by day 1 | 20.3 days | 1 |
| Wed 30 Sep, 20:16 UTC28d ago | 2° | – | 0.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on dont join?
At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on dont join?
The only wipe on dont join is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 6 days 2 hours ago. Its tags state a wipe each month.
Player counts
How busy is dont join?
The current population of dont join is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 1.
How does dont join rank against other Rust servers?
On player hours over the last seven days, dont join is #15,023 globally (top 68%) and #1,488 in North America.
Settings and rules
Which map does dont join run?
The map on dont join is procedural, size 4,020 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on dont join?
No gather rate appears in the name dont join. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does dont join run?
The build on dont join is Rust network protocol 2635 and build 168912, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is dont join online, and how reliable is it?
The server is up at the moment: dont join is online. About 6 days 1 hours ago is when it last restarted, by its own uptime figure. It was up 164 of 168 hours across the last 7 full days, or 98% of the time. The first record of it on Rust Heatmap is 30 September 2026.
Where is dont join located?
In North America, dont join lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 66.51.99.38:28025 is its address.
Does dont join run smoothly?
Average server fps over the last 48 hours was 5; it never dropped below 5. Buildings, deployables and the rest of the world came to as much as 87,000 entities. Memory use reached 3,561 MB at most. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include dont join?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that dont join fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
What do the server tags on dont join mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168912 (Build): This build is 168912; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it sits under North America are the tags dont join publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join dont join?
To join by console, open it with F1 in Rust and enter client.connect 66.51.99.38:28025. Or press Launch Rust on this page, which connects you through Steam.
