Rust HeatmapInfrared · players
IR live Players61,343 Servers11,769 Warm3,535 Fresh wipes · 3h127 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

dont join

Online NA 66.51.99.38:28025 checked 7m ago

monthly wipes moddedcarbon
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 23:00flare: a wipe in that hourWed 21:00
0
7-day average
peak 1
#15,023
rank
top 68% · #1488 in NA
6d ago
last wipe
monthly schedule
7d 20h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 7m ago

Li2Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Li3Server performance

0246823:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Top 68% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe · high confidence

1.4 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

Coming wipes

7d 20h
Thu 5 Nov, 19:00 UTC
FW
35d 20h
Thu 3 Dec, 19:00 UTC
FW

The first 48 hours of its last wipes

Thu 22 OctWed 21 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 22 Oct, 19:32 UTC6d ago 1 – running 0
Wed 21 Oct, 10:27 UTC7d ago 1 – 1.4 days 0
Thu 1 Oct, 02:58 UTC27d ago 2 halved by day 1 20.3 days 1
Wed 30 Sep, 20:16 UTC28d ago 2 – 0.3 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[NA] Willjum's Casual Solo/Duo Monthly
NA · groups of 8+ · monthly · 15 on average
11 / 175
Hempville 420 No Kos Low Decay / Limited PvP
NA · groups of 8+ · monthly · 7 on average
10 / 90
Made in Quebec & France! QC FR EN (Website 9 Languages)
NA · groups of 8+ · monthly · 4 on average
2 / 1000
Testing Grounds
NA · groups of 8+ · monthly · 2 on average
4 / 15
Pine Hosting - Rust Server
NA · groups of 8+ · monthly · 1 on average
1 / 50
Apocrypha-Linux | PvE | PvP
NA · groups of 20+ · monthly · 1 on average
0 / 50

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on dont join?

At their busiest, its recent wipes averaged 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on dont join?

The only wipe on dont join is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world it runs now dates from 6 days 2 hours ago. Its tags state a wipe each month.

Player counts

How busy is dont join?

The current population of dont join is 0, against 50 slots. Averaged over the past week: 0 players, peaking at 1.

How does dont join rank against other Rust servers?

On player hours over the last seven days, dont join is #15,023 globally (top 68%) and #1,488 in North America.

Settings and rules

Which map does dont join run?

The map on dont join is procedural, size 4,020 with seed 1337, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. The map is called Custom Map.

What are the rules and settings on dont join?

No gather rate appears in the name dont join. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. Anti-cheat: Valve's VAC is on.

Server details

Which version of Rust does dont join run?

The build on dont join is Rust network protocol 2635 and build 168912, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is dont join online, and how reliable is it?

The server is up at the moment: dont join is online. About 6 days 1 hours ago is when it last restarted, by its own uptime figure. It was up 164 of 168 hours across the last 7 full days, or 98% of the time. The first record of it on Rust Heatmap is 30 September 2026.

Where is dont join located?

In North America, dont join lists itself with the NA tag. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 66.51.99.38:28025 is its address.

Does dont join run smoothly?

Average server fps over the last 48 hours was 5; it never dropped below 5. Buildings, deployables and the rest of the world came to as much as 87,000 entities. Memory use reached 3,561 MB at most. What players call lag is low fps together with a growing entity count.

Lists and filters

Which Rust Heatmap lists and filters include dont join?

Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that dont join fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.

What do the server tags on dont join mean?

gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): The slot count is 50; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168912 (Build): This build is 168912; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Plugins run through Carbon; NA (North America): In the server browser it sits under North America are the tags dont join publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join dont join?

To join by console, open it with F1 in Rust and enter client.connect 66.51.99.38:28025. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^m,NA,gmrust,cs168912,ts8

Game

gmrust
Game mode Rust survival, standard rules.
mp50
Max players The slot count is 50.
ts8
Group limit At most 8 per team: the default the game ships with.
v2635
Protocol Your game must match protocol 2635 to get in.
cs168912
Build This build is 168912.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly Facepunch's force wipe marks the monthly wipe here.

Mods and access

^z
Modded The game is changed by settings or plugins, so it sits under Modded.
^y
Carbon Plugins run through Carbon.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.