ParadoxLabs
Offline 66.51.99.160:3200 checked 44d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on ParadoxLabs?
The record of ParadoxLabs's wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. 55 days 2 hours ago the server made the world it is on now.
Player counts
How busy is ParadoxLabs?
Last seen 44 days 20 hours ago, ParadoxLabs is offline at the moment.
How does ParadoxLabs rank against other Rust servers?
Player hours over seven days put ParadoxLabs at #15,121, in the top – of ranked servers.
Map and rules
Which map does ParadoxLabs run?
The game generates the procedural map on ParadoxLabs.
What are the rules and settings on ParadoxLabs?
A gather rate is not given in the name ParadoxLabs. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does ParadoxLabs run?
Rust network protocol 2633 and build 163794 on Linux is what ParadoxLabs runs. To join, your game must match the protocol; Steam handles the update.
Is ParadoxLabs online, and how reliable is it?
ParadoxLabs is down just now; the last sighting was 44 days 20 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is ParadoxLabs located?
A region is not published for ParadoxLabs. Rust Heatmap shows the location a server states. It does not look up the machine's location. 66.51.99.160:3200 is its address.
Lists and filters
Which Rust Heatmap lists and filters include ParadoxLabs?
Modded Rust servers, by live population are the Rust Heatmap lists that ParadoxLabs fits. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on ParadoxLabs mean?
gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163794 (Build): The game build here is 163794; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags ParadoxLabs publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join ParadoxLabs?
Enter client.connect 66.51.99.160:3200 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.