ParadoxLabs
Offline 66.51.99.158:4301 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 07:12 UTC25d ago | 0° | – | running | 0 |
| Wed 30 Sep, 01:03 UTC28d ago | 2° | halved by day 2 | 3.3 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on ParadoxLabs?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on ParadoxLabs?
Its rhythm cannot yet be told: too few of ParadoxLabs's wipes are on record. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 25 days 15 hours ago.
Player counts
How busy is ParadoxLabs?
ParadoxLabs went quiet 3 days 23 hours ago and is offline right now. A seven-day average of 0 players.
How does ParadoxLabs rank against other Rust servers?
The top 69% of ranked servers includes ParadoxLabs, at #15,344 for player hours over the last seven days.
Map and rules
Which map does ParadoxLabs run?
A procedural map of size 1,000 with seed 1337, generated by the game, runs on ParadoxLabs. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on ParadoxLabs?
No gather rate appears in the name ParadoxLabs. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does ParadoxLabs run?
Rust network protocol 2635 and build 168909 is the build ParadoxLabs runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is ParadoxLabs online, and how reliable is it?
Offline at the moment: ParadoxLabs was last seen 3 days 23 hours ago. It was up 96 of 168 hours across the last 7 full days, or 57% of the time. Rust Heatmap has had it on record since 16 September 2026.
Where is ParadoxLabs located?
A region is not published for ParadoxLabs. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. 66.51.99.158:4301 is its address.
Lists and filters
Which Rust Heatmap lists and filters include ParadoxLabs?
The Rust Heatmap lists that ParadoxLabs fits are: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on ParadoxLabs mean?
These are the tags ParadoxLabs publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join ParadoxLabs?
To join by console, open it with F1 in Rust and enter client.connect 66.51.99.158:4301. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://paradoxlabs.dev.
