PVE Land [US]|SkillTree|Raidable Bases|EVENTS
Online NA 66.51.99.151:28080 checked 3h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 12 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 13:16 UTC13d ago | 10° | – | running | 2 |
| Thu 1 Oct, 18:15 UTC FW27d ago | 11° | halved by day 12 | 13.8 days | 2 |
| Thu 17 Sep, 13:44 UTC41d ago | 12° | halved by day 6 | 14.2 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
The average peak across its recent wipes is 11 players. The crowd on the latest wipe reached its peak 12 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 9.
What is the wipe schedule on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
The wipe rhythm on PVE Land [US]|SkillTree|Raidable Bases|EVENTS is every 4 weeks on Thursday at 13:16 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 13 days 6 hours ago. A fortnightly wipe is listed in the tags.
Population
How busy is PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
The current population of PVE Land [US]|SkillTree|Raidable Bases|EVENTS is 3, against 100 slots. The average across the last seven days is 3 players; the peak reached 12. Its busiest point in the last 48 hours was 04:00 UTC, averaging 6 players.
How does PVE Land [US]|SkillTree|Raidable Bases|EVENTS rank against other Rust servers?
Seven-day player hours place PVE Land [US]|SkillTree|Raidable Bases|EVENTS at #1,841, in the top 8% of ranked servers; within North America it is #287.
Settings and rules
Which map does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run?
The map on PVE Land [US]|SkillTree|Raidable Bases|EVENTS is procedural, size 4,096 with seed 58744231, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.
What are the rules and settings on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
The name PVE Land [US]|SkillTree|Raidable Bases|EVENTS does not specify a gather rate. A maximum of 16 players is allowed per group. pve is the game mode, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run?
Rust network protocol 2635 and build 168909 on Windows is what PVE Land [US]|SkillTree|Raidable Bases|EVENTS runs. To join, your game must match the protocol; Steam handles the update.
Is PVE Land [US]|SkillTree|Raidable Bases|EVENTS online, and how reliable is it?
Online now: PVE Land [US]|SkillTree|Raidable Bases|EVENTS. Its reported uptime dates the last restart to about 5 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is PVE Land [US]|SkillTree|Raidable Bases|EVENTS located?
With its NA tag, PVE Land [US]|SkillTree|Raidable Bases|EVENTS lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 66.51.99.151:28080.
Does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run smoothly?
Average server fps over the last 48 hours was 59; it never dropped below 53. The world held as many as 111,145 entities, buildings and deployables included. At its peak it held 4,703 MB of memory. What players call lag is low fps together with a growing entity count.
Tags
Which Rust Heatmap lists and filters include PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
The Rust Heatmap lists that PVE Land [US]|SkillTree|Raidable Bases|EVENTS fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
What do the server tags on PVE Land [US]|SkillTree|Raidable Bases|EVENTS mean?
These are the tags PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts16 (Group limit): A team holds no more than 16; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.
Who runs PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
The rustedmaster.eu hostname published by PVE Land [US]|SkillTree|Raidable Bases|EVENTS also appears on 4 other servers we track. The same operator most likely runs them.
Connect
How do I join PVE Land [US]|SkillTree|Raidable Bases|EVENTS?
Enter client.connect 66.51.99.151:28080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://rustedmaster.eu.
