Rust HeatmapInfrared · players
IR live Players89,289 Servers11,829 Warm4,008 Fresh wipes · 3h0 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 3° now Linear · 0–100° · slots

PVE Land [US]|SkillTree|Raidable Bases|EVENTS

Online NA 66.51.99.151:28080 checked 3h ago

biweekly wipes moddedoxidepve
Sp1 · players now 3/ 100
3% full
Li1 · players, the last 48 hours · hourly average, UTCpeak 7°
Mon 21:00flare: a wipe in that hourWed 17:00
3
7-day average
peak 12
#1,841
rank
top 8% · #287 in NA
13d ago
last wipe
biweekly schedule
7d 22h
next wipe
Thu 5 Nov, 19:00 UTC FW
UTC checked 3h ago

Li2Players

AveragePeak
0246821:0006:0015:0023:0008:0017:00

Hourly average and peak, UTC.

Li3Server performance

02040608021:0006:0015:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers, top 15% in NA. Ranked on player hours over the last seven days.

Bx1Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 22h. The force wipe · high confidence

28 days
usual gap
between real wipes
100%
on rhythm
of its recent wipes
11
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 9

Coming wipes

7d 22h
Thu 5 Nov, 19:00 UTC
FW
14d 17h
Thu 12 Nov, 13:16 UTC
35d 22h
Thu 3 Dec, 19:00 UTC
FW
42d 17h
Thu 10 Dec, 13:16 UTC

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 10, 12 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 13:16 UTC13d ago 10 – running 2
Thu 1 Oct, 18:15 UTC FW27d ago 11 halved by day 12 13.8 days 2
Thu 17 Sep, 13:44 UTC41d ago 12 halved by day 6 14.2 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo
NA · no group limit · biweekly · 247 on average
203 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP
NA · groups of 8+ · biweekly · 102 on average
75 / 200
Orange Dream | Cozy PvE/RP | No KOS
NA · groups of 8+ · biweekly · 36 on average
18 / 200
LuffyRust Texas USA - 10xPvE|NoBP|Kits|Skins|Backpacks|Purge No
NA · groups of 12+ · biweekly · 15 on average
12 / 30
ZOMBZ SPOOKY PVE|Hawk Ridge Island|Zombies|Kits|Backpack|No Los
NA · groups of 12+ · biweekly · 12 on average
9 / 100
[US]Braz20x PvE |LEGENDARY GUNS|LEGENDARY ARMOR|
NA · groups of 8+ · biweekly · 6 on average
3 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The average peak across its recent wipes is 11 players. The crowd on the latest wipe reached its peak 12 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 9.

What is the wipe schedule on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The wipe rhythm on PVE Land [US]|SkillTree|Raidable Bases|EVENTS is every 4 weeks on Thursday at 13:16 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 13 days 6 hours ago. A fortnightly wipe is listed in the tags.

Population

How busy is PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The current population of PVE Land [US]|SkillTree|Raidable Bases|EVENTS is 3, against 100 slots. The average across the last seven days is 3 players; the peak reached 12. Its busiest point in the last 48 hours was 04:00 UTC, averaging 6 players.

How does PVE Land [US]|SkillTree|Raidable Bases|EVENTS rank against other Rust servers?

Seven-day player hours place PVE Land [US]|SkillTree|Raidable Bases|EVENTS at #1,841, in the top 8% of ranked servers; within North America it is #287.

Settings and rules

Which map does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run?

The map on PVE Land [US]|SkillTree|Raidable Bases|EVENTS is procedural, size 4,096 with seed 58744231, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map. You play on a map named Custom Map.

What are the rules and settings on PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The name PVE Land [US]|SkillTree|Raidable Bases|EVENTS does not specify a gather rate. A maximum of 16 players is allowed per group. pve is the game mode, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. The server has VAC, Valve's anti-cheat, turned on.

Server details

Which version of Rust does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run?

Rust network protocol 2635 and build 168909 on Windows is what PVE Land [US]|SkillTree|Raidable Bases|EVENTS runs. To join, your game must match the protocol; Steam handles the update.

Is PVE Land [US]|SkillTree|Raidable Bases|EVENTS online, and how reliable is it?

Online now: PVE Land [US]|SkillTree|Raidable Bases|EVENTS. Its reported uptime dates the last restart to about 5 hours ago. It was up 168 of 168 hours across the last 7 full days, or 100% of the time. Rust Heatmap has had it on record since 13 September 2026.

Where is PVE Land [US]|SkillTree|Raidable Bases|EVENTS located?

With its NA tag, PVE Land [US]|SkillTree|Raidable Bases|EVENTS lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 66.51.99.151:28080.

Does PVE Land [US]|SkillTree|Raidable Bases|EVENTS run smoothly?

Average server fps over the last 48 hours was 59; it never dropped below 53. The world held as many as 111,145 entities, buildings and deployables included. At its peak it held 4,703 MB of memory. What players call lag is low fps together with a growing entity count.

Tags

Which Rust Heatmap lists and filters include PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The Rust Heatmap lists that PVE Land [US]|SkillTree|Raidable Bases|EVENTS fits are: Modded Rust servers, by live population, Best Rust PvE servers and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

What do the server tags on PVE Land [US]|SkillTree|Raidable Bases|EVENTS mean?

These are the tags PVE Land [US]|SkillTree|Raidable Bases|EVENTS publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp100 (Max players): The slot count is 100; ts16 (Group limit): A team holds no more than 16; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): The wipe interval is two weeks; ^p (PvE): The world provides the danger, since players do not fight each other; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.

Who runs PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

The rustedmaster.eu hostname published by PVE Land [US]|SkillTree|Raidable Bases|EVENTS also appears on 4 other servers we track. The same operator most likely runs them.

Connect

How do I join PVE Land [US]|SkillTree|Raidable Bases|EVENTS?

Enter client.connect 66.51.99.151:28080 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you. The server's site sits at https://rustedmaster.eu.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^b,NA,^p,gmrust,cs168909,ts16,^o^z

Game

gmrust
Game mode Rust survival, standard rules.
mp100
Max players The slot count is 100.
ts16
Group limit A team holds no more than 16.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly The wipe interval is two weeks.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

NA
North America In the server browser it sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.