Future Lounge
Offline 66.51.99.145:28055 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 6 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 19:40 UTC16d ago | 1° | – | running | 1 |
| Mon 12 Oct, 21:45 UTC17d ago | 2° | – | 0.9 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Future Lounge?
Its recent wipes drew an average peak of 2 players. 0 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on Future Lounge?
Future Lounge has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 16 days 6 hours ago.
Population
How busy is Future Lounge?
The last time Future Lounge was seen was 16 days 3 hours ago, and it is offline now.
How does Future Lounge rank against other Rust servers?
Player hours over seven days put Future Lounge at #15,213, in the top 70% of ranked servers.
Rules and settings
Which map does Future Lounge run?
A procedural map of size 5,000 with seed 1337, generated by the game, runs on Future Lounge. The map is the same for a given size and seed, so RustMaps can show it from this page. The name of the map is: Custom Map.
What are the rules and settings on Future Lounge?
No gather rate appears in the name Future Lounge. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does Future Lounge run?
The build on Future Lounge is Rust network protocol 2634 and build 167781, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is Future Lounge online, and how reliable is it?
Offline at the moment: Future Lounge was last seen 16 days 3 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 6 October 2026.
Where is Future Lounge located?
Nothing about a region comes from Future Lounge. Rust Heatmap shows the location a server states. It does not look up the machine's location. 66.51.99.145:28055 is its address.
Lists and filters
Which Rust Heatmap lists and filters include Future Lounge?
Modded Rust servers, by live population are the Rust Heatmap lists that Future Lounge fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Future Lounge mean?
gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): Slot count: 10; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): The server runs game protocol 2634, so your game has to match it; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded are the tags Future Lounge publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Future Lounge?
Enter client.connect 66.51.99.145:28055 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.