RARustTesting
Online 66.51.99.118:34118 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 27% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 15:40 UTC1h ago | – | – | running | 0 |
| Fri 23 Oct, 15:40 UTC6d ago | 1° | – | – | 0 |
| Fri 23 Oct, 01:15 UTC6d ago | 1° | – | 0.6 days | 0 |
| Tue 20 Oct, 13:02 UTC9d ago | 2° | held half | 2.5 days | 0 |
| Wed 30 Sep, 14:21 UTC29d ago | 1° | halved by day 2 | 19.9 days | 0 |
| Mon 28 Sep, 15:32 UTC31d ago | 1° | – | 2 days | 0 |
| Sun 27 Sep, 22:52 UTC31d ago | 1° | – | 0.7 days | 0 |
| Fri 25 Sep, 15:17 UTC34d ago | 1° | held half | 2.3 days | 0 |
| Thu 24 Sep, 13:02 UTC35d ago | 1° | – | 1.1 days | 0 |
| Thu 24 Sep, 00:56 UTC35d ago | 1° | – | 0.5 days | 1 |
| Mon 21 Sep, 18:38 UTC37d ago | 1° | halved by day 1 | 2.3 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on RARustTesting?
At their busiest, its recent wipes averaged 1 players. 4 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 33% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.5.
What is the wipe schedule on RARustTesting?
Wipes come at irregular times on RARustTesting, so no next wipe can be predicted. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 1 hours ago the server made the world it is on now.
Player counts
How busy is RARustTesting?
The current population of RARustTesting is 1, against 10 slots. The average across the last seven days is 0 players; the peak reached 2. Look at 15:00 UTC for the last 48 hours: that hour averaged 2 players.
How does RARustTesting rank against other Rust servers?
Ranked #5,969 on seven-day player hours, RARustTesting is in the top 27% of all ranked servers.
Settings and rules
What are the rules and settings on RARustTesting?
No gather rate appears in the name RARustTesting. Groups can contain up to 8 players, the default in the game. survival is the game mode, gather, build and raid in the standard game. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Carbon plugins run on this server. The server calls itself vanilla, which means: unchanged rates, kits and rules: the game in Facepunch's own form. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does RARustTesting run?
The build on RARustTesting is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is RARustTesting online, and how reliable is it?
The server is up at the moment: RARustTesting is online. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. The first record of it on Rust Heatmap is 13 September 2026.
Where is RARustTesting located?
No region is published by RARustTesting. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.51.99.118:34118.
Tags
Which Rust Heatmap lists and filters include RARustTesting?
Modded Rust servers, by live population are the Rust Heatmap lists that RARustTesting fits. Filtering the list by Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on RARustTesting mean?
The game's server browser reads the tags RARustTesting publishes: gmvanilla (Game mode): The vanilla survival game; mp10 (Max players): This server has 10 slots; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^v (Vanilla): Unchanged rates, kits and rules: the game in Facepunch's own form; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): The plugin framework in use is Carbon; oxidation (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join RARustTesting?
Enter client.connect 66.51.99.118:34118 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.