We Do Not Eat Our Allies
Online NA 66.51.98.58:28040 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 32% of all ranked servers, top 59% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 8h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 12 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:10 UTC FW27d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on We Do Not Eat Our Allies?
The average peak across its recent wipes is 2 players. 12 hours into the latest wipe, player numbers topped out.
What is the wipe schedule on We Do Not Eat Our Allies?
Once a month, with the force wipe, We Do Not Eat Our Allies wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC; that is its next wipe. The world in play now was made 27 days 16 hours ago. Its tags state a wipe each month.
Population
How busy is We Do Not Eat Our Allies?
We Do Not Eat Our Allies currently has 0 of its 50 slots filled. Averaged over the past week: 0 players, peaking at 2. Look at 11:00 UTC for the last 48 hours: that hour averaged 1 players.
How does We Do Not Eat Our Allies rank against other Rust servers?
Seven-day player hours place We Do Not Eat Our Allies at #7,111, in the top 32% of ranked servers; within North America it is #1,099.
Map and rules
Which map does We Do Not Eat Our Allies run?
A procedural map of size 3,300 with seed 270523416, generated by the game, runs on We Do Not Eat Our Allies. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on We Do Not Eat Our Allies?
A gather rate is not given in the name We Do Not Eat Our Allies. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
Server details
Which version of Rust does We Do Not Eat Our Allies run?
The build on We Do Not Eat Our Allies is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is We Do Not Eat Our Allies online, and how reliable is it?
Right now We Do Not Eat Our Allies shows as online. Its reported uptime dates the last restart to about 14 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 1 October 2026.
Where is We Do Not Eat Our Allies located?
In North America, We Do Not Eat Our Allies lists itself with the NA tag. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.51.98.58:28040.
Does We Do Not Eat Our Allies run smoothly?
It averaged 5 server fps over the last 48 hours, with a low of 5. Entities peaked at 63,684, counting buildings, deployables and all the rest of the world. The highest memory use was 2,176 MB. What players call lag is low fps together with a growing entity count.
Lists and filters
Which Rust Heatmap lists and filters include We Do Not Eat Our Allies?
The Rust Heatmap lists that We Do Not Eat Our Allies fits are: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on We Do Not Eat Our Allies mean?
The game's server browser reads the tags We Do Not Eat Our Allies publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): The server browser lists it under North America. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join We Do Not Eat Our Allies?
Enter client.connect 66.51.98.58:28040 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.