FGG - Experiment 49
Online NA 66.51.98.57:28005 checked 11m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 05:19 UTC26d ago | 2° | – | running | 0 |
| Wed 30 Sep, 22:46 UTC28d ago | 4° | – | 1.3 days | 1 |
| Sat 26 Sep, 08:36 UTC32d ago | 4° | halved by day 2 | 4.6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on FGG - Experiment 49?
Its recent wipes drew an average peak of 3 players. The crowd on the latest wipe reached its peak 1 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on FGG - Experiment 49?
The only wipe on FGG - Experiment 49 is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 26 days 23 hours ago. The tags list one wipe a month.
Player counts
How busy is FGG - Experiment 49?
Of 50 slots on FGG - Experiment 49, 0 are in use right now. Averaged over the past week: 0 players.
How does FGG - Experiment 49 rank against other Rust servers?
Top 69% of ranked servers and #1,514 in North America: that is FGG - Experiment 49 at #15,351 for player hours over seven days.
Settings and rules
Which map does FGG - Experiment 49 run?
The map on FGG - Experiment 49 is procedural, size 3,000 with seed 1609848817, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on FGG - Experiment 49?
No gather rate appears in the name FGG - Experiment 49. 8 players is the default group size, and that is the limit here. The server runs survival, gather, build and raid in the standard game. Combat between players and raiding are both possible. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
Server details
Which version of Rust does FGG - Experiment 49 run?
Rust network protocol 2634 and build 167781 is the build FGG - Experiment 49 runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is FGG - Experiment 49 online, and how reliable is it?
Right now FGG - Experiment 49 shows as online. Its reported uptime dates the last restart to about 6 days 15 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 16 September 2026.
Where is FGG - Experiment 49 located?
The NA tag is how FGG - Experiment 49 lists itself in North America. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.51.98.57:28005.
Does FGG - Experiment 49 run smoothly?
The last 48 hours brought an average of 5 server fps and a floor of 5. Buildings, deployables and the rest of the world came to as much as 45,384 entities. Memory use reached 2,100 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include FGG - Experiment 49?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that FGG - Experiment 49 fits. Filtering the list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly brings it up.
What do the server tags on FGG - Experiment 49 mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): Build 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): North America is where the server browser puts it are the tags FGG - Experiment 49 publishes, and the server browser reads them. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
How to join
How do I join FGG - Experiment 49?
Press F1 in Rust to open the console, then enter client.connect 66.51.98.57:28005. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.
