Test Server
Offline NA 66.51.98.52:28005 checked 3d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 64% of all ranked servers, top 77% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 5h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 10:45 UTC8d ago | 1° | – | running | 0 |
| Sun 18 Oct, 01:50 UTC11d ago | 1° | held half | 3.4 days | 0 |
| Fri 16 Oct, 20:56 UTC12d ago | 1° | – | 1.2 days | 0 |
| Wed 14 Oct, 20:34 UTC14d ago | 1° | held half | 2 days | 1 |
| Sat 3 Oct, 03:22 UTC26d ago | 1° | halved by day 2 | 11.7 days | 0 |
| Thu 1 Oct, 19:03 UTC FW27d ago | 1° | – | 1.3 days | 0 |
| Wed 30 Sep, 20:43 UTC28d ago | 1° | – | 0.9 days | 1 |
| Wed 30 Sep, 10:31 UTC29d ago | 1° | – | 0.4 days | 1 |
| Mon 28 Sep, 17:22 UTC30d ago | 1° | – | 1.7 days | 0 |
| Mon 28 Sep, 08:14 UTC31d ago | 1° | – | 0.4 days | 0 |
| Sun 27 Sep, 07:08 UTC32d ago | 1° | – | 1 days | 0 |
| Fri 25 Sep, 20:08 UTC33d ago | 1° | – | 1.5 days | 0 |
| Fri 25 Sep, 10:09 UTC34d ago | 1° | – | 0.4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Test Server?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 67% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.
What is the wipe schedule on Test Server?
Once a month, with the force wipe, Test Server wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. 8 days 2 hours ago the server made the world it is on now. A monthly wipe is what its tags declare.
Population
How busy is Test Server?
Test Server went quiet 3 days 4 hours ago and is offline right now. The average across the last seven days is 0 players; the peak reached 1.
How does Test Server rank against other Rust servers?
On player hours over the last seven days, Test Server is #14,147 globally (top 64%) and #1,431 in North America.
Map and rules
Which map does Test Server run?
A procedural map of size 5,800 with seed 1337, generated by the game, runs on Test Server. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on Test Server?
A gather rate is not given in the name Test Server. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Oxide. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Test Server run?
Rust network protocol 2635 and build 168909 is the build Test Server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is Test Server online, and how reliable is it?
Test Server is down just now; the last sighting was 3 days 4 hours ago. It was up 4 of 168 hours across the last 7 full days, or 2% of the time. The first record of it on Rust Heatmap is 24 September 2026.
Where is Test Server located?
With its NA tag, Test Server lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. 66.51.98.52:28005 is its address.
Tags
Which Rust Heatmap lists and filters include Test Server?
The Rust Heatmap lists that Test Server fits are: Modded Rust servers, by live population and North America server heatmap. Filtering the list by Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 2 weeks brings it up.
What do the server tags on Test Server mean?
The game's server browser reads the tags Test Server publishes: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): This server has 50 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; NA (North America): In the server browser it sits under North America. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Test Server?
Press F1 in Rust to open the console, then enter client.connect 66.51.98.52:28005. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.