private do not join!!!
Online NA 66.51.97.67:28050 checked 8m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 81% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 23:41 UTC FW27d ago | 0° | – | running | 0 |
| Sun 27 Sep, 22:42 UTC31d ago | 3° | halved by day 1 | 4 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on private do not join!!!?
Its recent wipes drew an average peak of 2 players. The crowd on the latest wipe reached its peak 0 hours in. Above half the peak until the next wipe: that held in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 1.
What is the wipe schedule on private do not join!!!?
Once a month, with the force wipe, private do not join!!! wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 27 days 6 hours ago. A monthly wipe is what its tags declare.
Player counts
How busy is private do not join!!!?
The current population of private do not join!!! is 0, against 50 slots. A seven-day average of 0 players.
How does private do not join!!! rank against other Rust servers?
Seven-day player hours place private do not join!!! at #15,341, in the top 69% of ranked servers; within North America it is #1,513.
Rules and settings
Which map does private do not join!!! run?
The map on private do not join!!! is procedural, size 4,500 with seed 1, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on private do not join!!!?
A gather rate is not given in the name private do not join!!!. 24 players is the cap for groups. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does private do not join!!! run?
Rust network protocol 2635 and build 168909 on Linux is what private do not join!!! runs. Steam updates your game for you, and the protocol has to match for you to join.
Is private do not join!!! online, and how reliable is it?
Right now private do not join!!! shows as online. Its reported uptime dates the last restart to about 4 hours ago. 167 of 168 hours up over the last 7 full days, which is 99%. Rust Heatmap has had it on record since 13 September 2026.
Where is private do not join!!! located?
With its NA tag, private do not join!!! lists itself in North America. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 66.51.97.67:28050.
Does private do not join!!! run smoothly?
It averaged 5 server fps over the last 48 hours, with a low of 5. Buildings, deployables and the rest of the world came to as much as 122,127 entities. Memory use reached 3,252 MB at most. Lag, as players experience it, comes from low fps and a rising entity count.
Lists and filters
Which Rust Heatmap lists and filters include private do not join!!!?
Modded Rust servers, by live population and North America server heatmap are the Rust Heatmap lists that private do not join!!! fits. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on private do not join!!! mean?
These are the tags private do not join!!! publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): The slot count is 50; ts24 (Group limit): A team holds no more than 24; v2635 (Protocol): To join, run the same version: game protocol 2635; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): North America is where the server browser puts it. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join private do not join!!!?
To join by console, open it with F1 in Rust and enter client.connect 66.51.97.67:28050. Or press Launch Rust on this page, which connects you through Steam.
