oliverwood
Offline NA 66.51.97.65:28020 checked 34d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers, top 83% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Next wipe Thursday 5 November, 19:00 UTC, in 7d 20h. The force wipe
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on oliverwood?
An estimate from the force wipe gives oliverwood's next wipe. On Thursday 5 November at 19:00 UTC the force wipe comes, and that is its next wipe, as for every Rust server. The world it runs now dates from 52 days 19 hours ago. Its tags state a wipe each month.
Player counts
How busy is oliverwood?
Last seen 34 days 5 hours ago, oliverwood is offline at the moment.
How does oliverwood rank against other Rust servers?
Top 71% of ranked servers and #1,609 in North America: that is oliverwood at #15,810 for player hours over seven days.
Settings and rules
Which map does oliverwood run?
A procedural map of size 6,000 with seed 55500, generated by the game, runs on oliverwood. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on oliverwood?
No gather rate appears in the name oliverwood. 8 players is the default group size, and that is the limit here. survival is the game mode, standard play: gathering, building and raiding. Combat between players and raiding are both possible. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does oliverwood run?
Rust network protocol 2633 and build 163207 is the build oliverwood runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is oliverwood online, and how reliable is it?
Offline at the moment: oliverwood was last seen 34 days 5 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. It first appears in Rust Heatmap records on 13 September 2026.
Where is oliverwood located?
The NA tag is how oliverwood lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 66.51.97.65:28020.
Lists and filters
Which Rust Heatmap lists and filters include oliverwood?
The Rust Heatmap lists that oliverwood fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
What do the server tags on oliverwood mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2633 (Protocol): To join, run the same version: game protocol 2633; cs163207 (Build): This build is 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): The server browser lists it under North America are the tags oliverwood publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join oliverwood?
To join by console, open it with F1 in Rust and enter client.connect 66.51.97.65:28020. Or press Launch Rust on this page, which connects you through Steam.
