Testing Dumb Things
Online NA 66.51.96.89:28000 checked 15m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 57% of all ranked servers, top 74% in NA. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 6h. The force wipe · high confidence
Coming wipes
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 21:44 UTC15h ago | – | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Testing Dumb Things?
Once a month, with the force wipe, Testing Dumb Things wipes. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world it runs now dates from 10 hours ago. A monthly wipe is what its tags declare.
Population
How busy is Testing Dumb Things?
The current population of Testing Dumb Things is 0, against 50 slots. The average across the last seven days is 0 players; the peak reached 1. Look at 01:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Testing Dumb Things rank against other Rust servers?
On player hours over the last seven days, Testing Dumb Things is #12,601 globally (top 57%) and #1,380 in North America.
Rules and settings
Which map does Testing Dumb Things run?
The map on Testing Dumb Things is procedural, size 3,500 with seed 1337, generated by the game. You can look at the map on RustMaps from this page: the same size and seed give the same map. The map is called Custom Map.
What are the rules and settings on Testing Dumb Things?
The name Testing Dumb Things does not specify a gather rate. 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Testing Dumb Things run?
The build on Testing Dumb Things is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is Testing Dumb Things online, and how reliable is it?
Online now: Testing Dumb Things. About 9 hours ago is when it last restarted, by its own uptime figure. 2 of 168 hours up over the last 7 full days, which is 1%. It first appears in Rust Heatmap records on 13 September 2026.
Where is Testing Dumb Things located?
With its NA tag, Testing Dumb Things lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 66.51.96.89:28000.
Does Testing Dumb Things run smoothly?
The last 48 hours brought an average of 9 server fps and a floor of 5. Buildings, deployables and the rest of the world came to as much as 21,917 entities. Memory use reached 1,210 MB at most. Players feel lag when fps falls and the entity count climbs.
Lists and filters
Which Rust Heatmap lists and filters include Testing Dumb Things?
The Rust Heatmap lists that Testing Dumb Things fits are: Modded Rust servers, by live population and North America server heatmap. These are the filters that return it on the list: Region: North America; Type: Modded; Server tag: Monthly ^m, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last 24 hours.
What do the server tags on Testing Dumb Things mean?
gmrust (Game mode): Rust survival, standard rules; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^m (Monthly): Facepunch's force wipe marks the monthly wipe here; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; NA (North America): In the server browser it sits under North America are the tags Testing Dumb Things publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Testing Dumb Things?
To join by console, open it with F1 in Rust and enter client.connect 66.51.96.89:28000. Or press Launch Rust on this page, which connects you through Steam.