Rust HeatmapInfrared · players
IR live Players57,724 Servers11,752 Warm3,422 Fresh wipes · 3h129 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–50° · slots

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |

Online NA 66.51.96.53:28045 checked 9m ago

2x quad biweekly wipes moddedoxide
Sp1 · players now 0/ 50
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Mon 23:00flare: a wipe in that hourWed 21:00
0
7-day average
peak 3
#6,871
rank
top 31% · #1070 in NA
12d ago
last wipe
biweekly schedule
1d 1h
next wipe
Fri 30 Oct, 00:46 UTC
UTC checked 9m ago

Li2Players

AveragePeak
0123423:0008:0017:0002:0011:0021:00

Hourly average and peak, UTC.

Li3Server performance

0246823:0008:0017:0002:0011:0021:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k23 Sep30 Sep7 Oct14 Oct21 Oct28 Oct

Top 31% of all ranked servers, top 58% in NA, and #387 of the quad servers (top 47%). Ranked on player hours over the last seven days.

Bx1Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 00:46 UTC, in 1d 1h. Its biweekly schedule tag · low confidence

6.4 days
usual gap
between real wipes
33%
on rhythm
of its recent wipes
4
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 2

Coming wipes

1d 1h
Fri 30 Oct, 00:46 UTC
7d 20h
Thu 5 Nov, 19:00 UTC
FW
15d 1h
Fri 13 Nov, 00:46 UTC
29d 1h
Fri 27 Nov, 00:46 UTC
35d 20h
Thu 3 Dec, 19:00 UTC
FW
43d 1h
Fri 11 Dec, 00:46 UTC

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctFri 25 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 4, 41 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 00:46 UTC12d ago 4 – running 0
Fri 2 Oct, 04:14 UTC26d ago 0 – 13.9 days 0
Fri 25 Sep, 18:04 UTC33d ago 9 halved by day 2 6.4 days 0
Wed 23 Sep, 22:49 UTC35d ago 4 – 1.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
AceRust.com 2x Solo/Duo | 50% Upkeep | Shared BPs
NA · quad · 2x · biweekly · 2 on average
4 / 150
DadCore US Bi-Weekly-ish Main | 2x | Quad | 50% Upkeep
NA · quad · 2x · biweekly · 1 on average
1 / 200
The Green 2.0 | 2x, 1/4 Upkeep | Free Minis | Weather | No BP W
NA · quad · 2x · biweekly · 3 on average
3 / 50
Atlas - US 2X Monthly Solo/Duo/Trio/Quad | Vanilla+ | No BP Wip
NA · quad · 2x · monthly · 242 on average
240 / 250
WARBANDITS.GG 2X |Solo/Duo/Trio/Quad| JUST FULLWIPED
NA · quad · 2x · weekly · 148 on average
79 / 200
US Limitless 2x Monthly Duo/Trio/Quad|No BP Wipes|Noob Friendly
NA · quad · 2x · monthly · 143 on average
171 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What does wipe day look like on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

Its recent wipes drew an average peak of 4 players. 41 hours into the latest wipe, player numbers topped out. Half the peak was held until the next wipe in 0% of its recent wipes. In the wipes that did not hold, numbers dropped below half by day 2.

What is the wipe schedule on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

The prediction follows its tag, as too few of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |'s wipes are on record to confirm the schedule. Due on Friday 30 October at 00:46 UTC: the next wipe. 12 days 22 hours ago the server made the world it is on now. The tags declare one wipe every two weeks.

Player counts

How busy is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

The current population of S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is 0, against 50 slots. A seven-day average of 0 players, with a peak of 3.

How does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | rank against other Rust servers?

Top 31% of ranked servers and #1,070 in North America: that is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | at #6,871 for player hours over seven days. Ranked against other quad servers, it comes in at #387.

Settings and rules

Which map does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | run?

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | runs a procedural map of size 3,500 with seed 1156067853, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.

What are the rules and settings on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |'s name indicates a gather rate of 2x. A group can have at most 4 players (quad). The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.

About the server

Which version of Rust does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | run?

Rust network protocol 2635 and build 168909 is the build S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.

Is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | online, and how reliable is it?

The server is up at the moment: S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | is online. Its reported uptime dates the last restart to about 17 hours ago. 168 of 168 hours up over the last 7 full days, which is 100%. The first record of it on Rust Heatmap is 23 September 2026.

Where is S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | located?

With its NA tag, S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | lists itself in North America. Rust Heatmap shows the location a server states. It does not look up the machine's location. To connect, use 66.51.96.53:28045.

Does S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | run smoothly?

It averaged 5 server fps over the last 48 hours, with a low of 5. Buildings, deployables and the rest of the world came to as much as 71,815 entities. At its peak it held 2,589 MB of memory. Players feel lag when fps falls and the entity count climbs.

Lists and filters

Which Rust Heatmap lists and filters include S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

The Rust Heatmap lists that S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | fits are: 2x Rust servers, Modded Rust servers, by live population and North America server heatmap. You will find it under these filters on the server list: Region: North America; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: Quad; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks; Gather rate: 2x.

What do the server tags on S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | mean?

These are the tags S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines | publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp50 (Max players): Slot count: 50; ts4 (Group limit): A team holds no more than 4; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): The region code is blank; ^b (Biweekly): Every two weeks the server wipes; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Listed as Modded, since settings or plugins change the game; NA (North America): North America is where the server browser puts it. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join S & S OUTPOST | 2x Vanilla | QUAD | Bi-Weekly | No Offlines |?

To join by console, open it with F1 in Rust and enter client.connect 66.51.96.53:28045. Or press Launch Rust on this page, which connects you through Steam. The server's site sits at https://discord.com/invite/GxUybAfquf.

KeyServer tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,NA,gmrust,cs168909,ts4,^o^z

Game

gmrust
Game mode Survival in the standard Rust form.
mp50
Max players Slot count: 50.
ts4
Group limit A team holds no more than 4.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build Build 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Listed as Modded, since settings or plugins change the game.

Region

NA
North America North America is where the server browser puts it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.