Chris's Private PvE
Offline 66.30.204.52:28015 checked 38d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestBx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on Chris's Private PvE?
Its rhythm cannot yet be told: too few of Chris's Private PvE's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 38 days 23 hours ago the server made the world it is on now.
Player counts
How busy is Chris's Private PvE?
The last time Chris's Private PvE was seen was 38 days 19 hours ago, and it is offline now.
How does Chris's Private PvE rank against other Rust servers?
Player hours over seven days put Chris's Private PvE at #13,254, in the top – of ranked servers.
Settings and rules
Which map does Chris's Private PvE run?
The game generates the procedural map on Chris's Private PvE.
What are the rules and settings on Chris's Private PvE?
A gather rate is not given in the name Chris's Private PvE. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Plugin count: Carbon. The server has VAC, Valve's anti-cheat, turned on.
Location and uptime
Which version of Rust does Chris's Private PvE run?
Rust network protocol 2633 and build 164530 on Windows is what Chris's Private PvE runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Chris's Private PvE online, and how reliable is it?
Offline at the moment: Chris's Private PvE was last seen 38 days 19 hours ago. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 19 September 2026.
Where is Chris's Private PvE located?
Nothing about a region comes from Chris's Private PvE. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 66.30.204.52:28015.
Lists and filters
Which Rust Heatmap lists and filters include Chris's Private PvE?
Modded Rust servers, by live population are the Rust Heatmap lists that Chris's Private PvE fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on Chris's Private PvE mean?
gmrust (Game mode): Rust survival, standard rules; mp2 (Max players): Slot count: 2; ts8 (Group limit): Teams cap at 8, which is the game default; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs164530 (Build): The game build here is 164530; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon are the tags Chris's Private PvE publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Chris's Private PvE?
Press F1 in Rust to open the console, then enter client.connect 66.30.204.52:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.