Rust HeatmapInfrared · players
IR live Players93,303 Servers11,891 Warm4,061 Fresh wipes · 3h173 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–3° · slots

Boofing

Offline 66.24.136.41:28015 checked 16d ago

moddedoxide
Sp1 · players now 0/ 3
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak –
#15,771
rank
top 71%
20d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 16d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep9 Oct14 Oct18 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

16.1 days
usual gap
between real wipes
1
wipe-day peak
players, last three wipes
0%
crowd held
else halves by day 1

The first 48 hours of its last wipes

Wed 7 OctSun 20 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 00:22 UTC20d ago 0 – running 0
Sun 20 Sep, 20:48 UTC36d ago 2 halved by day 1 16.1 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 163 on average
207 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 24.10
EU · groups of 8+ · weekly · 127 on average
122 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 111 on average
186 / 225
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
32 / 200
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 85 on average
179 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10
EU · groups of 16+ · monthly · 83 on average
60 / 1000

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on Boofing?

Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.

What is the wipe schedule on Boofing?

Boofing has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 20 days 19 hours ago.

Player counts

How busy is Boofing?

The last time Boofing was seen was 16 days 1 hours ago, and it is offline now.

How does Boofing rank against other Rust servers?

Ranked #15,771 on seven-day player hours, Boofing is in the top 71% of all ranked servers.

Rules and settings

Which map does Boofing run?

A procedural map of size 3,800 with seed 1852262719, generated by the game, runs on Boofing. You can look at the map on RustMaps from this page: the same size and seed give the same map.

What are the rules and settings on Boofing?

A gather rate is not given in the name Boofing. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.

Server details

Which version of Rust does Boofing run?

Rust network protocol 2634 and build 166652 on Windows is what Boofing runs. To join, your game must match the protocol; Steam handles the update.

Is Boofing online, and how reliable is it?

Last seen 16 days 1 hours ago, Boofing is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 20 September 2026.

Where is Boofing located?

No region is published by Boofing. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 66.24.136.41:28015.

Lists and filters

Which Rust Heatmap lists and filters include Boofing?

Modded Rust servers, by live population are the Rust Heatmap lists that Boofing fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

What do the server tags on Boofing mean?

The game's server browser reads the tags Boofing publishes: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): The slot count is 3; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.

How to join

How do I join Boofing?

To join by console, open it with F1 in Rust and enter client.connect 66.24.136.41:28015. Or press Launch Rust on this page, which connects you through Steam.

KeyServer tags

what each one means

Published as mp3,ptrak,$r?,v2634,gmvanilla,cs166652,ts8,^o^z

Game

gmvanilla
Game mode This is vanilla survival.
mp3
Max players The slot count is 3.
ts8
Group limit At most 8 per team: the default the game ships with.
v2634
Protocol Your game must match protocol 2634 to get in.
cs166652
Build The game build here is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded The game is changed by settings or plugins, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.