Boofing
Offline 66.24.136.41:28015 checked 16d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 00:22 UTC20d ago | 0° | – | running | 0 |
| Sun 20 Sep, 20:48 UTC36d ago | 2° | halved by day 1 | 16.1 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on Boofing?
Its recent wipes drew an average peak of 1 players. 0 hours after the latest wipe, the crowd peaked. Above half the peak until the next wipe: that held in 0% of its recent wipes. It fell below half by day 1 when it did not hold.
What is the wipe schedule on Boofing?
Boofing has too few wipes on record yet for its rhythm to show. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 20 days 19 hours ago.
Player counts
How busy is Boofing?
The last time Boofing was seen was 16 days 1 hours ago, and it is offline now.
How does Boofing rank against other Rust servers?
Ranked #15,771 on seven-day player hours, Boofing is in the top 71% of all ranked servers.
Rules and settings
Which map does Boofing run?
A procedural map of size 3,800 with seed 1852262719, generated by the game, runs on Boofing. You can look at the map on RustMaps from this page: the same size and seed give the same map.
What are the rules and settings on Boofing?
A gather rate is not given in the name Boofing. 8 players is the default group size, and that is the limit here. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins are in use. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does Boofing run?
Rust network protocol 2634 and build 166652 on Windows is what Boofing runs. To join, your game must match the protocol; Steam handles the update.
Is Boofing online, and how reliable is it?
Last seen 16 days 1 hours ago, Boofing is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. The first record of it on Rust Heatmap is 20 September 2026.
Where is Boofing located?
No region is published by Boofing. Rust Heatmap shows the location a server states. It does not look up the machine's location. You can reach it at 66.24.136.41:28015.
Lists and filters
Which Rust Heatmap lists and filters include Boofing?
Modded Rust servers, by live population are the Rust Heatmap lists that Boofing fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Boofing mean?
The game's server browser reads the tags Boofing publishes: gmvanilla (Game mode): This is vanilla survival; mp3 (Max players): The slot count is 3; ts8 (Group limit): At most 8 per team: the default the game ships with; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join Boofing?
To join by console, open it with F1 in Rust and enter client.connect 66.24.136.41:28015. Or press Launch Rust on this page, which connects you through Steam.