Server_210_DevBlog
Offline 66.234.150.186:28015 checked 6d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 61% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Server_210_DevBlog?
The record of Server_210_DevBlog's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 7 days 12 hours ago.
Player counts
How busy is Server_210_DevBlog?
Server_210_DevBlog went quiet 6 days 8 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 1.
How does Server_210_DevBlog rank against other Rust servers?
Player hours over seven days put Server_210_DevBlog at #13,666, in the top 61% of ranked servers.
Rules and settings
Which map does Server_210_DevBlog run?
The game generates the procedural map on Server_210_DevBlog.
What are the rules and settings on Server_210_DevBlog?
No gather rate appears in the name Server_210_DevBlog. No group limit is published. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. VAC is off, which is Valve's anti-cheat.
Server details
Which version of Rust does Server_210_DevBlog run?
The build on Server_210_DevBlog is Rust network protocol 2201, running on Windows. To join, your game must match the protocol; Steam handles the update.
Is Server_210_DevBlog online, and how reliable is it?
Last seen 6 days 8 hours ago, Server_210_DevBlog is offline right now. 3 of 168 hours up over the last 7 full days, which is 2%. It first appears in Rust Heatmap records on 22 October 2026.
Where is Server_210_DevBlog located?
Nothing about a region comes from Server_210_DevBlog. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 66.234.150.186:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Server_210_DevBlog?
Modded Rust servers, by live population are the Rust Heatmap lists that Server_210_DevBlog fits. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.
What do the server tags on Server_210_DevBlog mean?
These are the tags Server_210_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; v2201 (Protocol): The server runs game protocol 2201, so your game has to match it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; hd910d3d2 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Server_210_DevBlog?
Press F1 in Rust to open the console, then enter client.connect 66.234.150.186:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.