Rust HeatmapInfrared · players
IR live Players44,443 Servers11,663 Warm2,920 Fresh wipes · 3h102 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–10° · slots

Server_210_DevBlog

Offline 66.234.150.186:28015 checked 6d ago

modded
Sp1 · players now 0/ 10
0% full
Li1 · players, the last 48 hours · hourly average, UTC
No hourly readings in the last 48 hours
0
7-day average
peak 1
#13,666
rank
top 61%
7d ago
last wipe
no schedule published
–
next wipe
no wipe seen yet
UTC checked 6d ago

Li2Players

No hourly history yet.

Hourly average and peak, UTC.

Li3Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k22 Oct24 Oct25 Oct27 Oct28 Oct30 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Bx1Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
ShockRust | Blue | NoLimit
no group limit · 151 on average
21 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10
EU · groups of 8+ · weekly · 128 on average
134 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10
EU · groups of 16+ · weekly · 122 on average
38 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10
EU · groups of 16+ · monthly · 97 on average
7 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10
EU · groups of 16+ · monthly · 94 on average
23 / 700
RustSpain.com | EU Main
EU · groups of 12+ · weekly · 87 on average
109 / 200

LogQuick answers

from the figures on this page

Wipe schedule

What is the wipe schedule on Server_210_DevBlog?

The record of Server_210_DevBlog's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 7 days 12 hours ago.

Player counts

How busy is Server_210_DevBlog?

Server_210_DevBlog went quiet 6 days 8 hours ago and is offline right now. Averaged over the past week: 0 players, peaking at 1.

How does Server_210_DevBlog rank against other Rust servers?

Player hours over seven days put Server_210_DevBlog at #13,666, in the top 61% of ranked servers.

Rules and settings

Which map does Server_210_DevBlog run?

The game generates the procedural map on Server_210_DevBlog.

What are the rules and settings on Server_210_DevBlog?

No gather rate appears in the name Server_210_DevBlog. No group limit is published. survival is the game mode, gather, build and raid in the standard game. Combat between players and raiding are both possible. Plugins or settings change the game, and it is listed under Modded in the server browser. VAC is off, which is Valve's anti-cheat.

Server details

Which version of Rust does Server_210_DevBlog run?

The build on Server_210_DevBlog is Rust network protocol 2201, running on Windows. To join, your game must match the protocol; Steam handles the update.

Is Server_210_DevBlog online, and how reliable is it?

Last seen 6 days 8 hours ago, Server_210_DevBlog is offline right now. 3 of 168 hours up over the last 7 full days, which is 2%. It first appears in Rust Heatmap records on 22 October 2026.

Where is Server_210_DevBlog located?

Nothing about a region comes from Server_210_DevBlog. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 66.234.150.186:28015 is its address.

Tags

Which Rust Heatmap lists and filters include Server_210_DevBlog?

Modded Rust servers, by live population are the Rust Heatmap lists that Server_210_DevBlog fits. You will find it under these filters on the server list: Type: Modded; Last wipe: In the last 2 weeks.

What do the server tags on Server_210_DevBlog mean?

These are the tags Server_210_DevBlog publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; v2201 (Protocol): The server runs game protocol 2201, so your game has to match it; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): Listed as Modded, since settings or plugins change the game; hd910d3d2 (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.

Connect

How do I join Server_210_DevBlog?

Press F1 in Rust to open the console, then enter client.connect 66.234.150.186:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.

KeyServer tags

what each one means

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode Survival in the standard Rust form.
mp10
Max players The slot count is 10.
v2201
Protocol The server runs game protocol 2201, so your game has to match it.

Mods and access

oxide
Oxide The plugin framework in use is Oxide (uMod).
modded
Modded Listed as Modded, since settings or plugins change the game.

Other

hd910d3d2
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner added this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.