Rustic Ruins [Temp] Test Serve
Offline 66.165.249.10:28215 checked 1d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Rustic Ruins [Temp] Test Serve?
Its rhythm cannot yet be told: too few of Rustic Ruins [Temp] Test Serve's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 768 days 22 hours ago the server made the world it is on now.
Population
How busy is Rustic Ruins [Temp] Test Serve?
Last seen 33 hours ago, Rustic Ruins [Temp] Test Serve is offline at the moment. A seven-day average of 0 players.
How does Rustic Ruins [Temp] Test Serve rank against other Rust servers?
The top 69% of ranked servers includes Rustic Ruins [Temp] Test Serve, at #15,327 for player hours over the last seven days.
Settings and rules
Which map does Rustic Ruins [Temp] Test Serve run?
The map on Rustic Ruins [Temp] Test Serve is procedural, size 4,000 with seed 235214983, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on Rustic Ruins [Temp] Test Serve?
No gather rate appears in the name Rustic Ruins [Temp] Test Serve. No group limit is published. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. VAC is on, which is Valve's anti-cheat.
Location and uptime
Which version of Rust does Rustic Ruins [Temp] Test Serve run?
Rust network protocol 2515 and build 90920 on Windows is what Rustic Ruins [Temp] Test Serve runs. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Rustic Ruins [Temp] Test Serve online, and how reliable is it?
Last seen 33 hours ago, Rustic Ruins [Temp] Test Serve is offline right now. Its reported uptime dates the last restart to about 13 days 19 hours ago. 153 of 168 hours up over the last 7 full days, which is 91%. The first record of it on Rust Heatmap is 13 September 2026.
Where is Rustic Ruins [Temp] Test Serve located?
Nothing about a region comes from Rustic Ruins [Temp] Test Serve. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 66.165.249.10:28215.
Does Rustic Ruins [Temp] Test Serve run smoothly?
It averaged 28 server fps over the last 48 hours, with a low of 27. The world held as many as 206,035 entities, buildings and deployables included. At its peak it held 10,832 MB of memory. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include Rustic Ruins [Temp] Test Serve?
Modded Rust servers, by live population are the Rust Heatmap lists that Rustic Ruins [Temp] Test Serve fits. You will find it under these filters on the server list: Type: Modded.
What do the server tags on Rustic Ruins [Temp] Test Serve mean?
gmvanilla (Game mode): The vanilla survival game; mp100 (Max players): Slot count: 100; v2515 (Protocol): To join, run the same version: game protocol 2515; cs90920 (Build): This build is 90920; ptrak (Networking): The network layer is RakNet, the game's standard one; oxide (Oxide): The plugin framework in use is Oxide (uMod); modded (Modded): The game is changed by settings or plugins, so it sits under Modded; hc1579f8a (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner added this tag; it is not a standard Rust one are the tags Rustic Ruins [Temp] Test Serve publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join Rustic Ruins [Temp] Test Serve?
Press F1 in Rust to open the console, then enter client.connect 66.165.249.10:28215. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://rustic-ruins.tebex.io.