Dev Environment - Bot Testing
Offline 65.92.123.62:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 71% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Dev Environment - Bot Testing?
Dev Environment - Bot Testing has too few wipes on record yet for its rhythm to show. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 23 days 22 hours ago.
Population
How busy is Dev Environment - Bot Testing?
The last time Dev Environment - Bot Testing was seen was 22 days 23 hours ago, and it is offline now.
How does Dev Environment - Bot Testing rank against other Rust servers?
The top 71% of ranked servers includes Dev Environment - Bot Testing, at #15,945 for player hours over the last seven days.
Settings and rules
Which map does Dev Environment - Bot Testing run?
Dev Environment - Bot Testing runs a procedural map, which the game generates.
What are the rules and settings on Dev Environment - Bot Testing?
No gather rate appears in the name Dev Environment - Bot Testing. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does Dev Environment - Bot Testing run?
The build on Dev Environment - Bot Testing is Rust network protocol 2634 and build 166652, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Dev Environment - Bot Testing online, and how reliable is it?
Last seen 22 days 23 hours ago, Dev Environment - Bot Testing is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 5 October 2026.
Where is Dev Environment - Bot Testing located?
Nothing about a region comes from Dev Environment - Bot Testing. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 65.92.123.62:28015.
Lists and filters
Which Rust Heatmap lists and filters include Dev Environment - Bot Testing?
Modded Rust servers, by live population are the Rust Heatmap lists that Dev Environment - Bot Testing fits. Filtering the list by Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more brings it up.
What do the server tags on Dev Environment - Bot Testing mean?
These are the tags Dev Environment - Bot Testing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs166652 (Build): Build 166652; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
How to join
How do I join Dev Environment - Bot Testing?
To join by console, open it with F1 in Rust and enter client.connect 65.92.123.62:28015. Or press Launch Rust on this page, which connects you through Steam.