Dev Environment - Bot Testing
Offline 65.92.123.180:28015 checked 22d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 65% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What is the wipe schedule on Dev Environment - Bot Testing?
The record of Dev Environment - Bot Testing's wipes is not yet long enough to show a rhythm. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 24 days 8 hours ago.
Population
How busy is Dev Environment - Bot Testing?
Last seen 22 days 22 hours ago, Dev Environment - Bot Testing is offline at the moment.
How does Dev Environment - Bot Testing rank against other Rust servers?
Player hours over seven days put Dev Environment - Bot Testing at #14,617, in the top 65% of ranked servers.
Map and rules
Which map does Dev Environment - Bot Testing run?
A procedural map, generated by the game, runs on Dev Environment - Bot Testing.
What are the rules and settings on Dev Environment - Bot Testing?
No gather rate appears in the name Dev Environment - Bot Testing. The group limit is 8 players, which is the game's default. survival is the game mode, standard play: gathering, building and raiding. You can fight other players and raid their bases. Plugins or settings change the game, and it is listed under Modded in the server browser. Plugin count: Oxide. Anti-cheat: Valve's VAC is off.
Server details
Which version of Rust does Dev Environment - Bot Testing run?
The build on Dev Environment - Bot Testing is Rust network protocol 2634 and build 166652, running on Windows. Your game must run the same protocol to join, and Steam takes care of updating it.
Is Dev Environment - Bot Testing online, and how reliable is it?
Last seen 22 days 22 hours ago, Dev Environment - Bot Testing is offline right now. It was up 0 of 168 hours across the last 7 full days, or 0% of the time. It first appears in Rust Heatmap records on 6 October 2026.
Where is Dev Environment - Bot Testing located?
Nothing about a region comes from Dev Environment - Bot Testing. Rust Heatmap shows the location a server states. It does not look up the machine's location. 65.92.123.180:28015 is its address.
Tags
Which Rust Heatmap lists and filters include Dev Environment - Bot Testing?
The Rust Heatmap lists that Dev Environment - Bot Testing fits are: Modded Rust servers, by live population. You will find it under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on Dev Environment - Bot Testing mean?
These are the tags Dev Environment - Bot Testing publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): Slot count: 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): The game build here is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): A region code is not set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Settings or plugins alter the game, which puts it under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join Dev Environment - Bot Testing?
To join by console, open it with F1 in Rust and enter client.connect 65.92.123.180:28015. Or press Launch Rust on this page, which connects you through Steam.