NoHazzy PVE (In Development)
Offline 65.75.203.17:28015 checked 27d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 70% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What is the wipe schedule on NoHazzy PVE (In Development)?
The record of NoHazzy PVE (In Development)'s wipes is not yet long enough to show a rhythm. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 54 days 10 hours ago.
Player counts
How busy is NoHazzy PVE (In Development)?
Last seen 27 days 17 hours ago, NoHazzy PVE (In Development) is offline at the moment.
How does NoHazzy PVE (In Development) rank against other Rust servers?
Ranked #16,685 on seven-day player hours, NoHazzy PVE (In Development) is in the top 70% of all ranked servers.
Map and rules
Which map does NoHazzy PVE (In Development) run?
NoHazzy PVE (In Development) runs a procedural map of size 2,200 with seed 549, generated by the game. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on NoHazzy PVE (In Development)?
No gather rate appears in the name NoHazzy PVE (In Development). 8 players is the default group size, and that is the limit here. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. VAC is on, which is Valve's anti-cheat.
Server details
Which version of Rust does NoHazzy PVE (In Development) run?
Rust network protocol 2633 and build 163207 is the build NoHazzy PVE (In Development) runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is NoHazzy PVE (In Development) online, and how reliable is it?
Offline at the moment: NoHazzy PVE (In Development) was last seen 27 days 17 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. The first record of it on Rust Heatmap is 13 September 2026.
Where is NoHazzy PVE (In Development) located?
Nothing about a region comes from NoHazzy PVE (In Development). A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 65.75.203.17:28015.
Lists and filters
Which Rust Heatmap lists and filters include NoHazzy PVE (In Development)?
These Rust Heatmap lists include NoHazzy PVE (In Development): Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on NoHazzy PVE (In Development) mean?
gmvanilla (Game mode): The vanilla survival game; mp15 (Max players): The slot count is 15; ts8 (Group limit): At most 8 per team: the default the game ships with; v2633 (Protocol): The server runs game protocol 2633, so your game has to match it; cs163207 (Build): This build is 163207; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Carbon provides the plugin framework here are the tags NoHazzy PVE (In Development) publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join NoHazzy PVE (In Development)?
Press F1 in Rust to open the console, then enter client.connect 65.75.203.17:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. The server's site sits at https://discord.com/invite/nohazzy.