LoA TestServer
Offline 65.108.8.8:28015 checked 2d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 10:36 UTC2d ago | 0° | – | running | 0 |
| Sat 3 Oct, 20:29 UTC25d ago | 1° | halved by day 1 | 22.6 days | 0 |
| Tue 29 Sep, 17:24 UTC29d ago | 2° | halved by day 1 | 4.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on LoA TestServer?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on LoA TestServer?
Wipes come at irregular times on LoA TestServer, so no next wipe can be predicted. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world in play now was made 2 days 12 hours ago.
Player counts
How busy is LoA TestServer?
Last seen 2 days 12 hours ago, LoA TestServer is offline at the moment. Averaged over the past week: 0 players.
How does LoA TestServer rank against other Rust servers?
Player hours over seven days put LoA TestServer at #15,344, in the top 69% of ranked servers.
Map and rules
Which map does LoA TestServer run?
LoA TestServer runs a procedural map, which the game generates.
What are the rules and settings on LoA TestServer?
A gather rate is not given in the name LoA TestServer. The group limit is 8 players, which is the game's default. survival is the game mode, gather, build and raid in the standard game. Players can fight each other, and raids are allowed. The server browser lists it as Modded: plugins or settings change the game. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
About the server
Which version of Rust does LoA TestServer run?
The build on LoA TestServer is Rust network protocol 2635 and build 168909, running on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is LoA TestServer online, and how reliable is it?
Last seen 2 days 12 hours ago, LoA TestServer is offline right now. 94 of 168 hours up over the last 7 full days, which is 56%. Rust Heatmap has had it on record since 29 September 2026.
Where is LoA TestServer located?
Nothing about a region comes from LoA TestServer. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. 65.108.8.8:28015 is its address.
Tags
Which Rust Heatmap lists and filters include LoA TestServer?
These Rust Heatmap lists include LoA TestServer: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on LoA TestServer mean?
gmrust (Game mode): Survival in the standard Rust form; mp5 (Max players): Slot count: 5; ts8 (Group limit): At most 8 per team: the default the game ships with; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): Build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code is blank; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded are the tags LoA TestServer publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
How to join
How do I join LoA TestServer?
Press F1 in Rust to open the console, then enter client.connect 65.108.8.8:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you.