Rust HeatmapInfrared · players
IR live Players67,745 Servers11,776 Warm3,535 Fresh wipes · 3h197 Frameevery 5 min
‹ All serversThermal scan
REC Thermal scan · 48 h Sp1 0° now Linear · 0–100° · slots

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS

Online EU 65.108.196.248:28018 checked 7m ago

vanillamoddedcarbonpve
Sp1 · players now 0/ 100
0% full
Li1 · players, the last 48 hours · hourly average, UTC
Tue 13:00flare: a wipe in that hourThu 11:00
0
7-day average
peak –
#15,318
rank
top 69% · #2558 in EU
27d ago
last wipe
no schedule published
–
next wipe
too few wipes seen yet
UTC checked 7m ago

Li2Players

AveragePeak
0123413:0022:0007:0016:0002:0011:00

Hourly average and peak, UTC.

Li3Server performance

010020030040013:0022:0007:0016:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Li4Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.

Bx1Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2
wipe-day peak
players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.

Bx2Wipes

newest first · each peak a flare-up, on one √ span to its biggest
WipedPeakCrowdLastedPlayers before
Fri 2 Oct, 02:54 UTC27d ago 2 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Bx6Similar servers

the same kind of game, then region, group limit, rate and wipes
CZ/EU Farming Industry PVE
EU · groups of 8+ · monthly · 4 on average
0 / 50
BroinRust [PVE CLASSIC EU/EA]
EU · groups of 8+ · monthly · 3 on average
4 / 200
BroinRust [PVE MOD EU/EA]
EU · groups of 10+ · biweekly · 3 on average
2 / 200
PIGLAND V7 NOWIPE/PVE/KIT Хрюшки
EU · groups of 8+ · 2 on average
0 / 20
Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]
EU · groups of 10+ · monthly · 2 on average
3 / 100
Хомка RU PvE
EU · groups of 8+ · monthly · 1 on average
2 / 100

LogQuick answers

from the figures on this page

Wipe day

What does wipe day look like on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Its recent wipes drew an average peak of 2 players. 39 hours after the latest wipe, the crowd peaked.

What is the wipe schedule on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

Its rhythm cannot yet be told: too few of ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 9 hours ago the server made the world it is on now.

Population

How busy is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS currently has 0 of its 100 slots filled. The average across the last seven days is 0 players.

How does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS rank against other Rust servers?

On player hours over the last seven days, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is #15,318 globally (top 69%) and #2,558 in Europe.

Map and rules

Which map does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run?

A procedural map of size 2,000 with seed 1, generated by the game, runs on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.

What are the rules and settings on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

No gather rate appears in the name ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. Groups can contain up to 8 players, the default in the game. pve is the game mode, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.

Location and uptime

Which version of Rust does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run?

The build on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.

Is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS online, and how reliable is it?

Online now: ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. About 7 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.

Where is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS located?

With its EU tag, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. 65.108.196.248:28018 is its address.

Does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run smoothly?

It averaged 239 server fps over the last 48 hours, with a low of 208. Buildings, deployables and the rest of the world came to as much as 2,406 entities. The highest memory use was 2,019 MB. Players feel lag when fps falls and the entity count climbs.

Tags

Which Rust Heatmap lists and filters include ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

The Rust Heatmap lists that ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS fits are: Rust build servers, EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.

What do the server tags on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS mean?

These are the tags ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.

Connect

How do I join ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?

To join by console, open it with F1 in Rust and enter client.connect 65.108.196.248:28018. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://enjoythedifference.net.

KeyServer tags

what each one means

Published as mp100,ptrak,$r?,v2635,^z,^y,^p,^v,EU,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival in the standard Rust form.
mp100
Max players This server has 100 slots.
ts8
Group limit Teams cap at 8, which is the game default.
v2635
Protocol The server runs game protocol 2635, so your game has to match it.
cs168909
Build The game build here is 168909.
ptrak
Networking Standard game networking here, which is RakNet.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla No changed rates, kits or rules: this is the game as Facepunch ships it.

Gameplay

^p
PvE The world provides the danger, since players do not fight each other.

Mods and access

^z
Modded Listed as Modded, since settings or plugins change the game.
^y
Carbon Plugins run through Carbon.

Region

EU
Europe In the server browser it sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.