ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS
Online EU 65.108.196.248:28018 checked 7m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers, top 88% in EU. Ranked on player hours over the last seven days.
Bx1Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 39 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 02:54 UTC27d ago | 2° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
Its recent wipes drew an average peak of 2 players. 39 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
Its rhythm cannot yet be told: too few of ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS's wipes are on record. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. 27 days 9 hours ago the server made the world it is on now.
Population
How busy is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS currently has 0 of its 100 slots filled. The average across the last seven days is 0 players.
How does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS rank against other Rust servers?
On player hours over the last seven days, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is #15,318 globally (top 69%) and #2,558 in Europe.
Map and rules
Which map does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run?
A procedural map of size 2,000 with seed 1, generated by the game, runs on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. The map is the same for a given size and seed, so RustMaps can show it from this page. You play on a map named Custom Map.
What are the rules and settings on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
No gather rate appears in the name ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. Groups can contain up to 8 players, the default in the game. pve is the game mode, player combat is disabled. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. Its own label is vanilla: no changed rates, kits or rules: this is the game as Facepunch ships it. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run?
The build on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS is Rust network protocol 2635 and build 168909, running on Linux. To join, your game must match the protocol; Steam handles the update.
Is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS online, and how reliable is it?
Online now: ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS. About 7 hours ago is when it last restarted, by its own uptime figure. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS located?
With its EU tag, ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS lists itself in Europe. Rust Heatmap shows the location a server states. It does not look up the machine's location. 65.108.196.248:28018 is its address.
Does ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS run smoothly?
It averaged 239 server fps over the last 48 hours, with a low of 208. Buildings, deployables and the rest of the world came to as much as 2,406 entities. The highest memory use was 2,019 MB. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
The Rust Heatmap lists that ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS fits are: Rust build servers, EU Rust servers, busiest first, Modded Rust servers, by live population and Best Rust PvE servers. Filtering the list by Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more brings it up.
What do the server tags on ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS mean?
These are the tags ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS publishes for the game's server browser to read: gmrust (Game mode): Survival in the standard Rust form; mp100 (Max players): This server has 100 slots; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): The game build here is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^v (Vanilla): No changed rates, kits or rules: this is the game as Facepunch ships it; ^p (PvE): The world provides the danger, since players do not fight each other; ^z (Modded): Listed as Modded, since settings or plugins change the game; ^y (Carbon): Plugins run through Carbon; EU (Europe): In the server browser it sits under Europe. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join ETD#RUST-HOME1 | EU | PVE BUILD | NEXUS?
To join by console, open it with F1 in Rust and enter client.connect 65.108.196.248:28018. Or press Launch Rust on this page, which connects you through Steam. You can find it online at https://enjoythedifference.net.