A Dev Shockbyte Server
Offline 64.58.124.176:21253 checked 21d ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 72% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 6 Oct, 09:31 UTC22d ago | 1° | – | running | 0 |
| Tue 29 Sep, 13:01 UTC29d ago | 1° | halved by day 2 | 6.9 days | 1 |
| Mon 28 Sep, 15:25 UTC30d ago | 1° | – | 0.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on A Dev Shockbyte Server?
The average peak across its recent wipes is 1 players. 1 hours after the latest wipe, the crowd peaked. Half the peak was held until the next wipe in 0% of its recent wipes. By day 2 it was below half in the wipes that did not hold.
What is the wipe schedule on A Dev Shockbyte Server?
There is no next wipe to predict on A Dev Shockbyte Server, which wipes at irregular times. Thursday 5 November at 19:00 UTC is the next monthly force wipe, when every Rust server wipes. The world it runs now dates from 22 days 22 hours ago.
Population
How busy is A Dev Shockbyte Server?
Last seen 21 days 18 hours ago, A Dev Shockbyte Server is offline at the moment.
How does A Dev Shockbyte Server rank against other Rust servers?
Player hours over seven days put A Dev Shockbyte Server at #15,919, in the top 72% of ranked servers.
Settings and rules
Which map does A Dev Shockbyte Server run?
A procedural map of size 4,500 with seed 50000, generated by the game, runs on A Dev Shockbyte Server. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on A Dev Shockbyte Server?
The name A Dev Shockbyte Server does not specify a gather rate. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. You can fight other players and raid their bases. In the server browser it is Modded, meaning plugins or settings modify the game. Oxide plugins are in use. Anti-cheat: Valve's VAC is off.
About the server
Which version of Rust does A Dev Shockbyte Server run?
Rust network protocol 2634 and build 166652 on Linux is what A Dev Shockbyte Server runs. To join, your game must match the protocol; Steam handles the update.
Is A Dev Shockbyte Server online, and how reliable is it?
A Dev Shockbyte Server is down just now; the last sighting was 21 days 18 hours ago. 0 of 168 hours up over the last 7 full days, which is 0%. Rust Heatmap has had it on record since 23 September 2026.
Where is A Dev Shockbyte Server located?
Nothing about a region comes from A Dev Shockbyte Server. What Rust Heatmap shows is where a server says it is. Where the machine stands is not looked up. To connect, use 64.58.124.176:21253.
Lists and filters
Which Rust Heatmap lists and filters include A Dev Shockbyte Server?
Modded Rust servers, by live population are the Rust Heatmap lists that A Dev Shockbyte Server fits. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
What do the server tags on A Dev Shockbyte Server mean?
These are the tags A Dev Shockbyte Server publishes for the game's server browser to read: gmrust (Game mode): Rust survival, standard rules; mp16 (Max players): Slot count: 16; ts8 (Group limit): Teams cap at 8, which is the game default; v2634 (Protocol): Your game must match protocol 2634 to get in; cs166652 (Build): This build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded. Also in the tags, shown at the top of this page: players now, the queue and the time the world was made.
Connect
How do I join A Dev Shockbyte Server?
To join by console, open it with F1 in Rust and enter client.connect 64.58.124.176:21253. Or press Launch Rust on this page, which connects you through Steam.