The Walking Dead |PVP|Zombies| 1/10 27 days ago
Online 64.40.9.169:29015 checked 5m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 13h. The force wipe · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:24 UTC FW27d ago | 0° | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on The Walking Dead |PVP|Zombies| 1/10 27 days ago?
Its recent wipes drew an average peak of 0 players. 0 hours after the latest wipe, the crowd peaked.
What is the wipe schedule on The Walking Dead |PVP|Zombies| 1/10 27 days ago?
The only wipe on The Walking Dead |PVP|Zombies| 1/10 27 days ago is the monthly force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC with the force wipe, when all Rust servers wipe. The world in play now was made 27 days 11 hours ago.
Player counts
How busy is The Walking Dead |PVP|Zombies| 1/10 27 days ago?
Of 250 slots on The Walking Dead |PVP|Zombies| 1/10 27 days ago, 0 are in use right now. The average across the last seven days is 0 players.
How does The Walking Dead |PVP|Zombies| 1/10 27 days ago rank against other Rust servers?
Ranked #15,341 on seven-day player hours, The Walking Dead |PVP|Zombies| 1/10 27 days ago is in the top 69% of all ranked servers.
Rules and settings
Which map does The Walking Dead |PVP|Zombies| 1/10 27 days ago run?
The Walking Dead |PVP|Zombies| 1/10 27 days ago runs a procedural map of size 4,500 with seed 1322589112, generated by the game. From this page you can view the map on RustMaps, since the same size and seed give the same map.
What are the rules and settings on The Walking Dead |PVP|Zombies| 1/10 27 days ago?
The name The Walking Dead |PVP|Zombies| 1/10 27 days ago does not specify a gather rate. Groups can contain up to 8 players, the default in the game. The server runs survival, gather, build and raid in the standard game. You can fight other players and raid their bases. The server browser lists it as Modded: plugins or settings change the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does The Walking Dead |PVP|Zombies| 1/10 27 days ago run?
Rust network protocol 2634 and build 167781 is the build The Walking Dead |PVP|Zombies| 1/10 27 days ago runs, on Linux. Steam updates your game for you, and the protocol has to match for you to join.
Is The Walking Dead |PVP|Zombies| 1/10 27 days ago online, and how reliable is it?
The server is up at the moment: The Walking Dead |PVP|Zombies| 1/10 27 days ago is online. The uptime it reports puts the last restart at about 7 days 7 hours ago. It was up 167 of 168 hours across the last 7 full days, or 99% of the time. Rust Heatmap has had it on record since 13 September 2026.
Where is The Walking Dead |PVP|Zombies| 1/10 27 days ago located?
No region is published by The Walking Dead |PVP|Zombies| 1/10 27 days ago. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 64.40.9.169:29015.
Does The Walking Dead |PVP|Zombies| 1/10 27 days ago run smoothly?
Average server fps over the last 48 hours was 30; it never dropped below 30. Buildings, deployables and the rest of the world came to as much as 116,463 entities. Memory use reached 5,253 MB at most. Players feel lag when fps falls and the entity count climbs.
Tags
Which Rust Heatmap lists and filters include The Walking Dead |PVP|Zombies| 1/10 27 days ago?
These Rust Heatmap lists include The Walking Dead |PVP|Zombies| 1/10 27 days ago: Rust servers with zombies in the name and Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.
What do the server tags on The Walking Dead |PVP|Zombies| 1/10 27 days ago mean?
gmrust (Game mode): Rust survival, standard rules; mp250 (Max players): The slot count is 250; ts8 (Group limit): The game default applies: 8 per team at most; v2634 (Protocol): To join, run the same version: game protocol 2634; cs167781 (Build): The game build here is 167781; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): Settings or plugins alter the game, which puts it under Modded; ^y (Carbon): The plugin framework in use is Carbon are the tags The Walking Dead |PVP|Zombies| 1/10 27 days ago publishes, and the server browser reads them. The top of this page also shows the tags for players now, the queue and when the world was made.
Connect
How do I join The Walking Dead |PVP|Zombies| 1/10 27 days ago?
To join by console, open it with F1 in Rust and enter client.connect 64.40.9.169:29015. Or press Launch Rust on this page, which connects you through Steam.