[TEST] Warden test server
Offline 64.40.8.7:28015 checked 23h ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
fixed weekdaysNext wipe Thursday 29 October, 19:03 UTC, in 2d 2h. Every Monday at 17:37 and every Thursday at 19:03 UTC · high confidence
Coming wipes
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 14, 8 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 17:37 UTC23h ago | – | – | running | 11 |
| Thu 22 Oct, 19:03 UTC4d ago | 14° | held half | 3.9 days | 1 |
| Mon 19 Oct, 19:03 UTC7d ago | 12° | held half | 3 days | 0 |
| Thu 15 Oct, 19:03 UTC11d ago | 6° | held half | 4 days | 0 |
| Mon 12 Oct, 19:03 UTC14d ago | 9° | held half | 3 days | 2 |
| Thu 8 Oct, 19:03 UTC18d ago | 9° | held half | 4 days | 3 |
| Mon 5 Oct, 19:03 UTC21d ago | 6° | held half | 3 days | 2 |
| Thu 1 Oct, 17:54 UTC FW25d ago | 12° | held half | 4 days | 10 |
| Mon 28 Sep, 19:03 UTC28d ago | 8° | held half | 3 days | 3 |
| Thu 24 Sep, 19:03 UTC32d ago | 5° | held half | 4 days | 0 |
| Mon 21 Sep, 19:02 UTC35d ago | 7° | held half | 3 days | 0 |
| Thu 17 Sep, 19:02 UTC39d ago | 12° | held half | 4 days | 4 |
| Mon 14 Sep, 19:03 UTC42d ago | 8° | held half | 3 days | 6 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe day
What does wipe day look like on [TEST] Warden test server?
Its recent wipes drew an average peak of 11 players. 8 hours into the latest wipe, player numbers topped out. Above half the peak until the next wipe: that held in 100% of its recent wipes.
What is the wipe schedule on [TEST] Warden test server?
Wipes on [TEST] Warden test server follow this rhythm: every Monday at 17:37 and every Thursday at 19:03 UTC. Thursday 29 October at 19:03 UTC is when its next wipe is due. The world in play now was made 23 hours ago.
Population
How busy is [TEST] Warden test server?
[TEST] Warden test server went quiet 23 hours ago and is offline right now. The average across the last seven days is 4 players; the peak reached 14.
How does [TEST] Warden test server rank against other Rust servers?
Ranked #2,045 on seven-day player hours, [TEST] Warden test server is in the top 9% of all ranked servers.
Rules and settings
Which map does [TEST] Warden test server run?
A procedural map of size 3,500 with seed 1337, generated by the game, runs on [TEST] Warden test server. The map is the same for a given size and seed, so RustMaps can show it from this page.
What are the rules and settings on [TEST] Warden test server?
A gather rate is not given in the name [TEST] Warden test server. The group limit is 8 players, which is the game's default. The server runs survival, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. In the server browser it is Modded, meaning plugins or settings modify the game. Carbon plugins run on this server. The server has VAC, Valve's anti-cheat, turned on.
About the server
Which version of Rust does [TEST] Warden test server run?
Rust network protocol 2635 and build 168909 is the build [TEST] Warden test server runs, on Linux. To join, your game must match the protocol; Steam handles the update.
Is [TEST] Warden test server online, and how reliable is it?
[TEST] Warden test server is down just now; the last sighting was 23 hours ago. 114 of 168 hours up over the last 7 full days, which is 68%. Rust Heatmap has had it on record since 13 September 2026.
Where is [TEST] Warden test server located?
Nothing about a region comes from [TEST] Warden test server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. You can reach it at 64.40.8.7:28015.
Lists and filters
Which Rust Heatmap lists and filters include [TEST] Warden test server?
These Rust Heatmap lists include [TEST] Warden test server: Modded Rust servers, by live population. Filtering the list by Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours brings it up.
What do the server tags on [TEST] Warden test server mean?
The game's server browser reads the tags [TEST] Warden test server publishes: gmrust (Game mode): Survival in the standard Rust form; mp10 (Max players): The slot count is 10; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): The server runs game protocol 2635, so your game has to match it; cs168909 (Build): Build 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): A region code is not set; ^z (Modded): The game is changed by settings or plugins, so it sits under Modded; ^y (Carbon): Carbon provides the plugin framework here. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Who runs [TEST] Warden test server?
One operator most likely runs [TEST] Warden test server and the 29 other servers we track that publish a icefuse.net hostname.
How to join
How do I join [TEST] Warden test server?
Press F1 in Rust to open the console, then enter client.connect 64.40.8.7:28015. Alternatively, join from this page with Launch Rust: it opens Rust through Steam and connects you. You can find it online at https://icefuse.com/.
