Lost In Rust Test Server
Online 64.40.8.191:29015 checked 9m ago
Li2Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Li3Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Li4Rank
daily · 1 is bestTop 62% of all ranked servers. Ranked on player hours over the last seven days.
Bx1Wipe schedule
no rhythm it keepsIts wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 21 hours in.
Bx2Wipes
newest first · each peak a flare-up, on one √ span to its biggest| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 00:17 UTC1d ago | – | – | running | 0 |
| Wed 21 Oct, 01:48 UTC8d ago | 1° | halved by day 1 | 6.9 days | 0 |
| Tue 20 Oct, 02:08 UTC9d ago | 1° | – | 1 days | 0 |
| Sun 18 Oct, 14:20 UTC10d ago | 1° | – | 1.5 days | 0 |
| Thu 15 Oct, 00:20 UTC14d ago | 0° | – | 3.6 days | 0 |
| Tue 13 Oct, 02:07 UTC16d ago | 2°+1 queue | – | 1.9 days | 0 |
| Mon 5 Oct, 23:57 UTC23d ago | 1° | halved by day 1 | 7.1 days | 0 |
| Sun 4 Oct, 15:37 UTC24d ago | 2° | – | 1.3 days | 1 |
| Sat 3 Oct, 23:05 UTC25d ago | 2° | – | 0.7 days | 0 |
| Sat 3 Oct, 02:31 UTC26d ago | 2° | – | 0.9 days | 1 |
| Wed 30 Sep, 22:51 UTC28d ago | 0° | – | 2.2 days | 0 |
| Tue 29 Sep, 00:22 UTC30d ago | 1° | – | 1.9 days | 0 |
| Mon 28 Sep, 02:10 UTC31d ago | 1° | – | 0.9 days | 0 |
| Tue 22 Sep, 02:25 UTC37d ago | 3° | halved by day 1 | 6 days | 1 |
| Tue 15 Sep, 10:14 UTC43d ago | 0° | – | 6.7 days | 1 |
| Sun 13 Sep, 17:24 UTC45d ago | 1° | – | 1.7 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Bx6Similar servers
the same kind of game, then region, group limit, rate and wipesLogQuick answers
from the figures on this pageWipe schedule
What does wipe day look like on Lost In Rust Test Server?
Its recent wipes drew an average peak of 1 players. The crowd on the latest wipe reached its peak 21 hours in. Half the peak was held until the next wipe in 0% of its recent wipes. By day 1 it was below half in the wipes that did not hold.
What is the wipe schedule on Lost In Rust Test Server?
There is no next wipe to predict on Lost In Rust Test Server, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, the monthly force wipe resets every Rust server. The world it runs now dates from 29 hours ago.
Population
How busy is Lost In Rust Test Server?
As of this refresh, Lost In Rust Test Server shows 0 players. Averaged over the past week: 0 players, peaking at 1. Look at 00:00 UTC for the last 48 hours: that hour averaged 1 players.
How does Lost In Rust Test Server rank against other Rust servers?
Player hours over seven days put Lost In Rust Test Server at #13,792, in the top 62% of ranked servers.
Rules and settings
Which map does Lost In Rust Test Server run?
A procedural map of size 4,700 with seed 1337, generated by the game, runs on Lost In Rust Test Server. You can look at the map on RustMaps from this page: the same size and seed give the same map. The name of the map is: Custom Map.
What are the rules and settings on Lost In Rust Test Server?
A gather rate is not given in the name Lost In Rust Test Server. Groups can contain up to 8 players, the default in the game. survival is the game mode, standard play: gathering, building and raiding. Players can fight each other, and raids are allowed. Plugins or settings change the game, and it is listed under Modded in the server browser. Oxide plugins run on this server. Anti-cheat: Valve's VAC is on.
Location and uptime
Which version of Rust does Lost In Rust Test Server run?
Rust network protocol 2635 and build 168909 on Linux is what Lost In Rust Test Server runs. To join, your game must match the protocol; Steam handles the update.
Is Lost In Rust Test Server online, and how reliable is it?
The server is up at the moment: Lost In Rust Test Server is online. Its reported uptime dates the last restart to about 6 hours ago. It was up 84 of 168 hours across the last 7 full days, or 50% of the time. It first appears in Rust Heatmap records on 13 September 2026.
Where is Lost In Rust Test Server located?
No region is published by Lost In Rust Test Server. A server says where it is, and Rust Heatmap shows that. The machine's actual location is not looked up. To connect, use 64.40.8.191:29015.
Does Lost In Rust Test Server run smoothly?
It averaged 30 server fps over the last 48 hours, with a low of 30. The world held as many as 107,789 entities, buildings and deployables included. The highest memory use was 3,563 MB. Lag, as players experience it, comes from low fps and a rising entity count.
Tags
Which Rust Heatmap lists and filters include Lost In Rust Test Server?
These Rust Heatmap lists include Lost In Rust Test Server: Modded Rust servers, by live population. These are the filters that return it on the list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
What do the server tags on Lost In Rust Test Server mean?
gmrust (Game mode): Survival in the standard Rust form; mp0 (Max players): Slot count: 0; ts8 (Group limit): Teams cap at 8, which is the game default; v2635 (Protocol): Your game must match protocol 2635 to get in; cs168909 (Build): This build is 168909; ptrak (Networking): Standard game networking here, which is RakNet; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Listed as Modded, since settings or plugins change the game; oxidation (Custom tag): This is not a standard Rust tag: a plugin or the owner set it are the tags Lost In Rust Test Server publishes, and the server browser reads them. Players now, the queue and the world's creation time sit in the tags as well and appear at the top of this page.
Connect
How do I join Lost In Rust Test Server?
Enter client.connect 64.40.8.191:29015 in the console, opened with F1 in Rust. Or use Launch Rust here, which opens the game through Steam and connects you.